Welcome to the Command & Conquer Wiki! Log in and join the community.

Airbase

From Command & Conquer Wiki
Jump to: navigation, search
RA3 Gameicon.png Upr gameicon.png
RA3 Airbase Icons.png

Airbase

Unit
Affiliation

Allies

Role

Aircraft production

Tier

1

Properties
Armour type

Medium

Amphibious

Yes

Production
Cost

$1000

Build time

0:15

Function
Power

-50

The Airbase is the Allies' aircraft production structure in Red Alert 3 and Uprising.

Background[edit | edit source]

Allied Airbases make use of Standardised Production Automated Manufacturing (SPAM) Modules to assemble a wide variety of military aircraft from a single universal component. They are also responsible for rearming aircraft, as well as performing repairs on them with drones. Each Airbase consists of a control tower and four hangars with retractable roof, which are able to house and launch VTOL craft.

In order to construct more advanced aircraft, an Airbase needs to be constructed within the radius of a Construction yard or Command Hub with the appropriate clearance to receive the encrypted signals from their Virtually Operated Industrial Production (VOIP) system.

In-game[edit | edit source]

The Airbase only requires a power plant in order to be built. Hence, the Allies can build up their air force much faster than the Soviets or the Empire. This can be used to facilitate an early game Vindicator rush.

It should be noted that if an Airbase is captured by an enemy engineer, any aircraft within its hangars will turn to the enemy side.

Produced aircraft[edit | edit source]

Icon Unit Requirements Cost Build time
RA3 Vindicator Icons.png Vindicator none 1200 0:15
RA3 Apollo Fighter Icons.png Apollo fighter none 1000 0:10
RA3 Cryocopter Icons.png Cryocopter Heightened Clearance 1600 0:15
RA3 Century Bomber Icons.png Century bomber Max Clearance 2000 0:20
RA3U Harbinger Gunship Icons.png Harbinger gunship (Uprising only) Max Clearance, Defense bureau 3600 0:40
RA3 Emblem Allies.png Allied Red Alert 3 Arsenal RA3 Emblem Allies.png