Allied construction yard (Red Alert 2)
For other uses, see Construction yard. |
Construction Yard | |
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Structure | |
Internal name | GACNST |
Affiliation |
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Role | Base construction |
Protection | Heavy |
Tier | 1 |
Tech level | -1 |
Properties | |
Hit points | 1000 |
Armor type | Concrete |
Production | |
Cost | $3000 (MCV) |
Produced by | Allied MCV |
Combat | |
Sight range | 8 |
Function | |
Power | 0 |
Produces | (See production section) |
The Allied construction yard was a facility from which Allied buildings and base defenses were built during the first and second iterations of the Third World War.
Background
Opposed to the Second World War, there was a proliferation of construction yard designs leading up to the Third World War, although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armoury queue handled base defenses and superweapons.
It was redesigned by the third iteration of the war, during which it could be established either on land or at water.
In-game structure
The Allied construction yard can build the following structures:
Building queue
Icon | Building | Requirements | Role |
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Power plant | none | Power supply |
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Ore refinery | Power plant | Resource processing |
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Barracks | Power plant | Infantry training |
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War factory | Ore refinery Barracks |
Vehicle production |
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Airforce Command HQ | Ore refinery | Base radar Aircraft production and maintenance |
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Naval shipyard | Ore refinery | Ship production and maintenance |
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Service depot | War factory | Vehicle maintenance |
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Robot Control Center (Yuri's Revenge only) |
War factory | Robot tank control |
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Battle lab | War factory Airforce Command HQ |
Access to advanced technology |
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Spy satellite uplink | Battle lab | Battlefield reveal |
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Ore Purifier | Battle lab | Increases resource income by 25% |
Defense queue
Icon | Building | Requirements | Role |
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Fortress Walls | Barracks | Obstacle |
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Pillbox | Barracks | Anti-infantry defense |
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Patriot missile system | Barracks | Anti-air defense |
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Prism tower | Airforce Command HQ | Advanced anti-surface defense |
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Grand Cannon (France only) |
Airforce Command HQ | Advanced anti-surface defense Artillery |
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Gap generator | Battle lab | Covering base under shroud |
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Chronosphere | Battle lab | Superweapon (chronoshift) |
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Weather Control Device | Battle lab | Superweapon (lightning storm) |
Gallery
Early concept art by TJ Frame
Unused cameo, residue from the Tiberian Sun styling
See also
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