Welcome to the Command & Conquer Wiki! Log in and join the community.

Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Allied tech center (Red Alert 1)

From Command & Conquer Wiki
Jump to: navigation, search
RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
Disambig.png
For other uses, see Tech center.
RA1 Allied Tech Center Icons.gif RA1 GPS Icons.gif

Tech Center

RA1 Allied Tech Center.gif
Structure
Affiliation

Allies

Role

Tech structure

Tier

3

Tech level

7

Properties
Hit points

400

Armour type

Wood

Production
Cost

$1500

Produced by

Construction yard

Requires
Combat
Sight range

10

Function
Power

-200

Allows
Abilities

Global Positioning System

Allied tech centers were top-tier technology structures during the Second World War.

They allowed for the employment of thieves, who required advanced communications uplinks to transfer funds, as well as housed blueprints for Cruisers, mobile gap generators and their stationary versions and the Allied superweapon, the Chronosphere. Additionally, upon completion launch preparations would begin for a GPS Satellite, which would allow a total overview of the battlefield and overrode radar feed. However, if the satellite control in the Technology Center was destroyed, the uplink would be lost. It was advanced into the battle lab during the first and second iterations of the Third World War.

Units unlocked[edit | edit source]

The Allied Technology Center had additional functionality compared to its Soviet counterpart in that it manufactured and launched a GPS satellite on site after completion. It also provided parts for:

Gallery[edit | edit source]

CNCRA Allied Forces Emblem.png Allied Second World War Arsenal CNCRA Allied Forces Emblem.png