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Angry mob (Generals 1)

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Gen Gameicon.png ZH Gameicon.png
Gen1 Angry Mob Icons.png
Angry Mob
Generals Angry Mob.jpg
Unit
Affiliation

Gla.gifGlobal Liberation Army
G toxin.pngDr. Thrax
G stlth.pngKassad
G demo.pngRodall Juhziz
China.gifLeang

Role

Support infantry

Armament

Molotov cocktails
Rocks
Pistols (unupgraded)
AK-47s (upgraded)

Properties
Hit points

50 (per member)

Armour type

Infantry

Production
Cost

$800

Build time

0:15

Produced by

GLA barracks

Requires

Palace

Hotkey

A

Combat
Squad size

Up to 10

Ground attack
  • 10 (Molotov Cocktail) (pistol)
  • 40 (Molotov Cocktail) (rock and Molotov)
  • 20 (25 with AP Bullets) (Molotov Cocktail) (gun)
Cooldown

250 (pistol and gun)
500 (rock)

Speed

18

Attack range

100 (pistol)
100 (Molotov) (minimum 12)
120 (gun)

Sight range

150

Function
Upgrades
Gen1 AP bullets Icons.png
AP Bullets
Gen1 Arm the Mob Icons.jpg
Arm the Mob
Abilities

Regains health and full squad size after 30 seconds

Notes

Cannot be transported nor enter tunnel networks

Angry mobs were GLA-affiliated groups of enraged common folk, seen during the War against the GLA.

Background[edit | edit source]

The GLA used such persuasive propaganda that they could seemingly incite an angry mob anywhere they had a base of operations. Often starting with a group of five, angry mobs could grow in size, up to 10. An angry mob was often an intimidating threat, in particular if upgraded with AK-47s. Angry mobs could bring ruin to enemy structures by lobbing Molotov cocktails and rocks and firing small arms weapons at them, and could go against lighter vehicles.

Upgrades[edit | edit source]

Gen1 AP bullets Icons.png Armor-Piercing Bullets Increases the pistol/AK-47 damage output. Purchasable at any Black Market for a cost of $2000. Not displayed in the upgrade icon list.
Gen1 Arm the Mob Icons.jpg Arm the Mob Gives angry mob members AK-47s for increased firepower. Purchasable at any Palace for a cost of $1000.

In-game[edit | edit source]

Angry Mobs are extremely powerful against all ground-based targets. They are more than capable of defeating even the mighty Overlord tank. With the "Arm The Mob" upgrade, they can quickly cut down most ground units and structures, although they still suffer when faced with equal numbers of anti-infantry units. A mob has the unique ability to heal itself even if it does not gain rank, as a mob will slowly grow in size from one to as many as ten if left alone.

Rangers with flash-bang grenades can disperse the mobs with relative ease. Despite their firepower, angry mobs are still vulnerable to anti-infantry weapons, and are relatively slow and potential targets for artillery. Angry mobs are unable to garrison structures or enter transports, and are unable to use tunnel networks.

Quotes[edit | edit source]

All of the angry mob's quotes consist of various hails, chants and cheers, probably in Arabic, except the following:

We are armed with AK-47s now! *crowd cheering*
- When the Arm The Mob upgrade is completed
We have bigger guns! *crowd cheering*
- When the Arm The Mob upgrade is completed
AK-47s for everyone! *crowd cheering*
- When the Arm The Mob upgrade is completed

See also[edit | edit source]

Trivia[edit | edit source]

Fire bomb icon
  • During development, the angry mob had another ability called the fire bomb. Angry mobs were to have two switchable attack modes (guns and Molotov cocktails) similar to American Rangers. In the final game, mobs use guns and Molotovs at the same time, and the "weapon switch" concept was dropped. This is similar to the weapon switch of the conscript from Red Alert 3.
  • In the cameo, one member in the middle is seen wielding an Uzi, while in-game mobs (without the AK-47 upgrade) wield handgun-shaped firearms that fire in single shots, this might be a design flaw.
  • One member of the mob will often randomly die when the mob is ordered to move a long distance.
  • A rebel's voice can be heard among the crowds.
  • If different infantry units (including American and Chinese ones) are selected with the mob and a member of the mob dies and gets replaced, one can hear the former's voice set.
  • The angry mob's squad-based nature influenced the squad-oriented infantry systems in the Battle for Middle-earth series and, by transition, Tiberium Wars.
Gla.gif Global Liberation Army GLA War Arsenal Gla.gif
China.gif General Leang Arsenal China.gif