Anti-personnel mines (x5)
Background[edit | edit source]
Due to the Allies' extensive use of infantry raids, the Soviets developed the anti-personnel minelayer. This vehicle could place small mines at positions where the Soviets predicted that the Allies were likely to move their troops as back doors to Soviet bases. The minelayer itself was armoured enough to take a beating, but was light enough to reach respectable speeds. It could carry five mines at once and could refill at a service depot for free. A single mine could kill any infantry unit except Volkov and Chitzkoi. A minelayer may crush infantry under its treads, but otherwise possesses no real armaments.
The mine design is a small designed "bom ball" with a detection wire spread planted around its body. It is equipped with the latest anti-tamper device and will not be detonated easily if nearby mines exploded. It will seriously injure or kill infantry but cannot seriously damage armoured vehicles.
The Minelayer is not used anymore after the war.
In-game unit[edit | edit source]
The Soviet use APC-based design for their minelayer. The mines packed less explosives than the Allied anti-tank counterpart, but it can detect and target both infantry and vehicles that run over it. The Soviet army was trained to recognize their deployed mines and would avoid them. For a single sortie, a minelayer for both sides can be loaded to a maximum of 5 mines.
To deploy a mine, the vehicle must move to the desired area and must be double-clicked. A "crunch" sound will be heard once the deployment is complete.
Gallery[edit | edit source]
See also[edit | edit source]
- Anti-tank minelayer - the Allied counterpart