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Armory

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TW gameicon.png KW gameicon.png
CNCTW Armory Cameo.png

Armoury

An Armory with all upgrades researched
An Armory with all upgrades researched
Unit
Affiliation

CNC3 GDI logo.png GDI
CNCKW ZOCOM Logo.png ZOCOM

Role

Infantry support structure

Tier

1

Properties
Hit points

3000

Armour type

Medium (100% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1000

Build time

0:10

Produced by

GDI construction yard
Crane

Requires

Barracks

Hotkey

F7

Function
Power

-7

Research

CNCKW EMP Grenades Cameo.png EMP grenades
CNCTW Composite Armor Cameo.png Composite Armor
CNCTW Tiberium Field suits cameo.png Tiberium Field Suits (ZOCOM)
CNCTW Power Packs Cameo.png Power Packs

Abilities

Heal injured infantry
CNCTW GDI Airborne Cameo.png GDI Airborne

The armory is a GDI building in Tiberium Wars and Kane's Wrath which enables researching advanced infantry technologies and also heals damaged infantry units.

Background[edit | edit source]

The Armory is a two-story modular building housing storage for advanced equipment and weapons. It grants access to GDI's most highly trained soldiers, and also contains a medical bay that can heal wounded infantry, replacing lost soldiers with fresh reinforcements with the same level of veterancy. The Steel Talons subfaction do not use Armoury, as they primarily rely on tanks, Walkers and other vehicles.

In-game[edit | edit source]

Upgrades provided[edit | edit source]

Icon Upgrade Description
CNCKW EMP Grenades Cameo.png EMP grenades (Kane's Wrath only) Grenadier squads gain the ability to toss EMP grenades, which temporarily disable vehicles and structures. This upgrade costs $1000 and takes 0:30 to research (Ctrl+S).
CNCTW Composite Armor Cameo.png Composite Armor Provides GDI infantry with significantly more protection from hostile fire. It affects Rifleman squads, Missile squads, and Grenadier squads. This upgrade costs $1500 and takes 0:45 to research (Ctrl+A).
CNCTW Tiberium Field suits cameo.png Tiberium Field Suits Provide ZOCOM infantry with significantly more protection from hostile fire and immunity to Tiberium. It affects Rifleman squads, Missile squads, and Grenadier squads. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+A). (ZOCOM only)
CNCTW Power Packs Cameo.png Power Pack Power Packs give Zone Troopers and Zone Raiders a 50% boost in health and also allow self-healing when the squad is idle. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).
CNCTW Scanner Packs Cameo.png Scanner Pack (Tiberium Wars only) Equips Zone Troopers with scanner packs, increases their sight radius and allows them to detect stealth in a small radius. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+S). This upgrade is moved to the Command post in Kane's Wrath.

Support powers provided[edit | edit source]

Icon Support power Description
CNCTW GDI Airborne Cameo.png GDI Airborne GDI Airborne infantry consisting of two veteran Rifleman squads and two Missile Squads are flown in for reinforcement. This power costs 1500 credits and has a cooldown of 2:00.

Trivia[edit | edit source]

  • The Armory is referred to as the "Med Bays" in the game files.
  • Due to gameplay reasons, Nod and even Scrin infantry squads can also receive reinforcements from the Armory.

Gallery[edit | edit source]

Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!