Attack bike (Rivals)
|For other uses, see Bike.|
Light anti-air/anti-armor vehicle
Twin rocket launchers
435 per squad member
0.1 seconds (initial)
Three vehicles per unit
All squad members fire at once
|“||Revving the engine
- Attack Bikes when selected
- 1 Background
- 2 Abilities
- 3 Game unit
- 4 Changelog
- 5 Quotes
- 6 Gallery
- 7 Videos
- 8 Trivia
- 9 See also
- 10 References
Background[edit | edit source]
The Attack Bike is a classic Nod weapon design; it's extremely fast but lightly armored. Nod offensive doctrine emphasizes using Attack Bikes for hit-and-run raids against enemy vehicles and aircraft, while avoiding direct confrontation with enemy heavy armor whenever possible.
Abilities[edit | edit source]
Game unit[edit | edit source]
Cheap, fast and universal, Attack bikes will find use in many decks. A single bike squad will deal with War dogs and Talons, but their true strength is in numbers. A pair of Attack bikes will deal with most but heaviest vehicles, and their cheap price and fast movement speed means that even if one squad falls, it can be replaced with a new one very quickly.
Although Bikes have normal vision, their fast movement and general usefulness makes them a good scouting unit. If they run into an unprotected harvester, they can start to put pressure on it right away. If the opponent opens the game with two harvesters, a pair of bikes can make a short work of them.
Bikes deal a lot of damage up-front, followed by a long cooldown period. This allows Bikes to employ hit-and-run tactics.
In the early game bikes are weak to Pitbulls an Laser drones. Even when they are able to take them down, will struggle to do it cost efficiently. Bikes are not effective against heavy vehicles, but their squad mechanic makes them very difficult to remove for slow hitting units, like Predator tanks.
The launched rockets travel slowly compared to other projectiles and faster moving units can avoid them for a while, but the rockets will follow the target indefinitely.
Changelog[edit | edit source]
- 2018-06-20: Attack separation delay reduced to 0.1 seconds (was 1.66 seconds)
- Attack Duration reduced to 4.25 (was 5.0)
- Damage reduced to 240 (was 300)
- Damage vs. Harvester decreased to 200 (was 244)
- Health reduced to 435 (was 450)
- Damage vs. Vehicles increased to 244 (was 240)
- Damage to air 223 (was 244)
- Damage to vehicles 210 (was 244)
Quotes[edit | edit source]
When created[edit | edit source]
- Attack bike ready to rumble
- Attack bike ready to roll
When selected[edit | edit source]
- Revving the engine
- Your command?
- Biker ready to roll
When moving[edit | edit source]
- Burning rubber
- No problem
- For Kane
- Biker rolling out
When moving to attack favorably[edit | edit source]
- Gonna brain 'em!
- Missiles will smash 'em!
- Launchers will bust their doyle
When moving to attack neutral[edit | edit source]
- As you command
- As you wish
- Ok, right
- I'll sort them out
When moving to attack unfavorably[edit | edit source]
- I like hospital food anyway
- You're the boss
- Gonna get banjaxed
When unable to attack target[edit | edit source]
- Can't do it
When attacking[edit | edit source]
- Kill them all!
- For the brotherhood
When under attack[edit | edit source]
- Getting belted here!
- I'm getting hammered
Gallery[edit | edit source]
Videos[edit | edit source]
Trivia[edit | edit source]
- They are the first vehicle in the Command & Conquer series to come in a squad.
- Currently attacking any drone may result in situation where missiles are not hitting the drones in the most efficient way, leaving more drones alive than there could be.
- Slight Irish accent, heavy Irish slang. Female.
- Attack bikes are legendary for their ability to rush harvesters.
- A prominent Rivals player has a screen name in honor of Attack bikes — BIKERUSHOWNZ.
- When attacking a squad unit, sometimes multiple rockets hit the same squad member even if a single rocked would be enough to kill it. This sometimes results in a situation where a bike volley kills only a single Cyberwheel instead of three.
- Sometimes the launched rocket moves so slowly compared to the target, that it could travel across the map and back while chasing the target unit, only to end in vain as the target could've been destroyed by another attacks. However, this has been fixed.
See also[edit | edit source]
- Pitbull — GDI counterpart.
References[edit | edit source]