Avatar (Tiberium Alliances)
Heavy walker with solid damage impact. Best used against vehicles.
Anti-vehicle Mechanized Walker
$30M, 60M RP
|This article is about the Tiberium Alliances unit. For the Tiberium Wars unit, see Avatar (Tiberium Wars).|
Featuring a powerful laser, the Avatar will eliminate anything that stands in its path, armored or not.
The Avatar's upgrade, Conversion, allows the Avatar to gain health from damage dealt to enemy vehicles. It costs 640 million Credits and 1.28 billion Research Points, meaning only a few high ranking Nod commanders will ever get the Avatar to its full potential.
Pros and cons[edit | edit source]
- Tough against Vehicles.
- Can take a lot of damage
- Conversion is brutal, as it also increases damage of a damaged Avatar. (Damaged units deal less damage themselves, so the "repair" of the Avatar boosts damage output as well.)
- Weak against higher level anti-vehicle defenses, especially infantry.
- Range is 1.5, meaning simple tanks will get the first strike.
Gallery[edit | edit source]
See also[edit | edit source]