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Avatar (Tiberium Alliances)

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TA gameicon.png
TA Nod Avatar.png
Avatar
autosize
Unit
Affiliation

TiberiumAlliances Nod.png Brotherhood of Nod

Role

Heavy anti-vehicle walker

Properties
Hit points

2,500 (level 1)
1,114,479 (level 65)

Armour type

Vehicle

Production
Cost

Army Points 15

Requires

War factory level 10
Research Credits 19M Research Points 42.5M

Combat
Ammunition

2100

Speed

90

Attack range

1.5

Function
Upgrades

Conversion

25px-Disambig.png This article is about the Tiberium Alliances unit. For the Tiberium Wars unit, see Avatar (Tiberium Wars).

The Avatar is a heavy anti-vehicle mechanized walker of Nod in Tiberium Alliances.

Game unit[edit | edit source]

Featuring a powerful laser, the Avatar will eliminate anything that stands in its path, armored or not.

The Avatar's upgrade, Conversion, allows the Avatar to gain health from damage dealt to enemy vehicles. The upgrade itself is very expensive, meaning only a few high ranking Nod commanders will ever get the Avatar to its full potential. 

Assessment[edit | edit source]

Pros:

  • Tough against Vehicles. 
  • Can take a lot of damage
  • Conversion is brutal, as it also increases damage of a damaged Avatar. (Damaged units deal less damage themselves, so the "repair" of the Avatar boosts damage output as well.) 

Cons:

  • Weak against higher level anti-vehicle defenses, especially infantry. 
  • Range is 1.5, meaning light vehicles will get the first strike. 

Upgrades[edit | edit source]

Conversion
TA Nod Avatar Conversion.png
Converts damage dealt to enemy vehicles into health until full health is reached.
Costs TA Icon Credits.png 960M TA Icon Research Points.png 960M
Target Vehicles
Range 150
Duration Always active

Gallery[edit | edit source]

Videos[edit | edit source]

Spotlight
Conversion demonstration

See also[edit | edit source]

TiberiumAlliances Nod.png Brotherhood of Nod Tiberium Alliances Arsenal TiberiumAlliances Nod.png