Barracks (Red Alert 3)
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BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)
Background[edit | edit source]
It is responsible for the production of Soviet infantry. Somehow they can train large amount of Soviet infantry, possibly meaning that what is seen is a door to and from an underground complex. Soviet Barracks may house the largest machine shop of all infantry producing structures, as they can assemble heavy cladded armor for Tesla troopers and Desolators (in Uprising only), even the ability to construct Mortar Cycles (ditto). They also have their own detention center, for "punitive program" of Flak troopers. Their canteen has the "efficient" garbage disposal treat in the form of War bear pens.
In Game Structure[edit | edit source]
The design of the barracks changed greatly from the previous game. However, the basic function remained the same: to train infantries and send them into battle. It is very fragile and will crumble easily under enemy fire. For commanders who would use infantries widely, it is suggested to set up some defence structures around it and if possible, keep an engineer beside it so that it could be repaired quickly.
Units trained in the barracks[edit | edit source]
|Mortar Cycle (Uprising)||$600||0:10||War Factory|
|Tesla trooper||$750||0:10||Super Reactor|
|Desolator Trooper (Uprising)||$1,500||0:15||Battle Lab|
See also[edit | edit source]