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Behemoth

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KW gameicon.png
CNCKW Behemoth Cameo.png

Behemoth

KW Behemoth.png
Unit
Affiliation

CNCKW Steel Talons Logo.png Steel Talons

Role

Mobile artillery walker

Armament
  • Cannon (x3)
  • Infantry-carrying pod
Tier

3

Properties
Hit points

5500

Armour type

GDIJuggernaughtArmor(100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage
Transport slots

1 infantry squad

Production
Cost

$2200

Build time

0:22

Produced by

GDI war factory
Reclamator hub

Requires

Tech center

Hotkey

F10

Combat
Ground attack

1000 (Cannon)

Cooldown

3 seconds

Speed

40

Attack range

100 min/600 max

Sight range
  • 600 (vision)
  • 400 (shroud clearing range)
Function
Abilities

CNCTW Evacuate Cameo.png Evacuate
Vehicle Crusher

Notes

Leaves husk when destroyed

The Behemoth was the Steel Talons' artillery unit in Kane's Wrath.

History[edit | edit source]

While an essential part of the GDI arsenal, the Juggernaut artillery walker was ill-equipped to repel close quarters assaults from infantry. After one too many Juggernauts were destroyed by little more than a Nod infantry regiment, a frustrated GDI Engineering Corps jury-rigged an infantry-capable garrison pod onto the walker's chassis. The end result was so successful, not to mention devastating to the ill-fated Nod recon patrols that came across it, that this updated walker, nicknamed the Behemoth, was soon approved for full development.[1]

The Behemoth combat trials were carried out by the Steel Talons experimental combat technology division. It was expected the vehicle would see general deployment afterwards.[1]

The Behemoth was succeeded by a newer Juggernaut design, which ended up being the general issue vehicle for the Third Tiberium War. The new Juggernaut did not have the infantry pod, but had the ability to bombard long distance targets.

Abilities[edit | edit source]

CNCTW Evacuate Cameo.png
Evacuate Evacuate orders the infantry unit stationed inside the vehicle to immediately exit the Behemoth (Ctrl+A).
Vehicle Crusher This unit can crush most Tier 1 and Tier 2 vehicles as well as heavy infantry by simply walking over them, and can do so without suffering any penalties to movement speed.

In-game[edit | edit source]

Aside from the garrison pod, Behemoths look virtually identical to standard Juggernauts, sporting three large assault cannons that can pummel enemies from an impressive distance. However, the Behemoth lacks the Juggernaut's ability to fire on enemies from across the battlefield with a Sniper Team's aid, as snipers were not a part of the Steel Talons' arsenal.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Behemoth emerging!
  • Ready for orders!
  • Online!

When selected[edit | edit source]

  • Guns ready!
  • Awaiting orders!
  • Ready and waiting!
  • Behemoth!
  • Walkers here!
  • Armored artillery!
  • How 'bout some action?

When moving[edit | edit source]

  • I'll be there!
  • On my way!
  • New arc confirmed.
  • Let's walk!
  • Behemoth in motion!
  • Copy!

When ordered to attack[edit | edit source]

  • Trackin' 'em down!
  • Coordinates acquired!
  • Moving to art position!
  • Attack position confirmed!

When attacking[edit | edit source]

  • Let 'er rip!
  • Give 'em what they came for!
  • Hit 'em hard!
  • Takin' it out!
  • Level it!
  • Won't know what hit 'em!
  • Makin' rubble!
  • Pulverized!
  • Brace for fire!
  • Behemoth ho!
  • Where do you think you're going?!?
  • Time for action!

When ordered to bombard[edit | edit source]

  • There's our spot!
  • We'll lock it down!
  • Fireworks time!
  • Send the barrage!

In combat[edit | edit source]

  • Keep the shells coming!
  • Hold 'em down!
  • Welcome to the party!
  • Hell yeah!
  • Woohoo!!!
  • Engaged!

When retreating[edit | edit source]

  • Artillery withdrawing!
  • Turn her around!
  • Let's get outta here!

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Due to an asset compilation error, a piston on the Behemoth's left leg appears badly rigged. A fan-made fix exists.
  • Due to bad coding, a captured Behemoth husk will play the animation of the Behemoth exiting the war factory instead of a proper rising animation. A fan-made fix exists.

References[edit | edit source]

  1. 1.0 1.1 Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Behemoth".
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCTW Juggernaut HQ Render.png
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