Buzzer hive
Buzzer Hive | |
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Unit | |
Internal name |
AlienBuzzerHive Reaper17BuzzerHive Traveler59BuzzerHive |
Affiliation |
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Role | Anti-infantry base defense |
Armament | Three Buzzers at once |
Protection | Light |
Tier | 1 |
Properties | |
Hit points | 1600 |
Armor type | Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper) |
Production | |
Cost | $600 |
Build time | 0:06 |
Produced by | Drone platform |
Requires | Reactor |
Hotkey | F1 |
Combat | |
Attack range | 400 |
Function | |
Power | -7 |
Abilities | Detects stealth |
The Buzzer Hive is a Scrin anti-infantry structure. It releases swarms of Buzzers when approached by hostile ground units. The swarms will move towards the enemy units and attack them. They can be destroyed by enemy fire; the hive will immediately release additional swarms to replace any losses, up to a maximum of three independent swarms at any one time. When idle, the buzzers circle around the hive.
Contents
Game building
Buzzers released by the hive cannot be controlled by the player. The hive replaces its swarms at no cost. The hive can be built behind other units with the buzzers simply going around and attacking whatever comes within range. This will force units to have to go around whatever it is blocking their line of sight (unless facing walkers such as Titans or Avatars, since they can simply fire over buildings). The Buzzer Hive is the only base defense which actually produces a unit to defend itself, rather than using a projectile, which means it can be intercepted, but it's the most lethal anti-infantry base defense of the War.
Changelog
- Tiberium Wars patch 1.01: Buzzer hit points reduced to 75 and weapon damage type changed to SNIPER.
- Tiberium Wars patch 1.05:
- Buzzers immediately respawn when killed
- Buzzers no longer die if their Buzzer hive is destroyed
- Buzzer hives now show an attack radius when selected
- Tiberium Wars patch 1.07: Buzzer hive now leaves 1 Buzzer swarm instead of 3 when destroyed or sold
Gallery
References
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