Catalyst Missile (Rivals)
![]() Catalyst Missile | |
---|---|
Unit | |
Affiliation | |
Role |
Outside context missile |
Tier |
2 |
Tech level |
28, rare |
Production | |
Cost |
80 |
Produced by | |
Combat | |
Ground attack |
3500 against infantry, vehicles, structures |
Cooldown |
30 seconds |
Function | |
Abilities |
If it hits Tiberium Cloud, its damage is increased and it also damages all adjacent tiles. |
Notes | |
3 second latency before it hits. |
The Catalyst Missile is a rare Nod support power in Command & Conquer: Rivals.
Contents
Background[edit | edit source]
Medium damage missile. If it hits Tiberium Gas, its damage is increased and it also damages all adjacent tiles.
Game power[edit | edit source]
Catalyst Missile is a high damage projectile that can hit any visible hex on the battlefield and deals a splash damage to the units on that hex. The damage is enough to kill any infantry and aircraft unit and all but most sturdy vehicles. Since there is a warning about the incoming missile, all but the slowest units can escape the missile. This makes the Catalyst Missile very useful at breaking up fortress units, like MG Squad, M.L.R.S. or Juggernauts.
It is also effective at denying hexes. If the nuclear missile is about to fire and the opponent has to cross a specific hex to get on the pad, a timely Catalyst Missile on that hex can buy precious seconds.
The Catalyst Missile alone is situational, but when combined with Tiberium, it can give off an impressive explosion spanning multiple hexes.
Hitting Tiberium patch will blast the surrounding hexes, but will not trigger a chain reaction on nearby Tiberium fields.
Gallery[edit | edit source]
References[edit | edit source]
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