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Chrono legionnaire

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RA2 Gameicon.png YR Gameicon.png
RA2 Chrono Legionnaire Icons.png RA2 Chrono Legionnaire Veteran Icons.png

Chrono Legionnaire

CNCRA2 Chrono Legionnaire.png

RA2Alliedlogo.png Allies


Support infantry


Neutron rifle


Chrono suit



Tech level


Hit points


Armour type




Build time


Produced by

Allied barracks


Allied battle lab

Ground attack
  • 8 (16 when elite) (ChronoBeam)
  • 5 (IFV) (ChronoBeam)



5 (dictates the speed of re-emerging)

Attack range

6 (IFV)

Sight range




Elite upgrade

Increased strength, firepower, rate of fire, self-healing

The chrono legionnaire is an Allied teleporting support infantry unit Command & Conquer: Red Alert 2 and Yuri's Revenge.

Background[edit | edit source]

The chrono legionnaire could erase enemies from history using his special weapon, freezing them in time as he methodically erased every trace of the unit from the time continuum. While being erased, targeted units were not present in any time stream, and were therefore invulnerable to all weapons. Chrono legionnaires could chronoshift across entire cities and "erase" buildings and units.

Due to the need to make the chronoshift device compact enough to be man-portable, the generators in the suit were not powerful enough for instant timeshifting. Although a legionnaire was instantly thrown into the time stream, reappearing in the desired location, it took time for the legionnaire to reform completely. The longer the distance, the longer it took for him to fully re-enter the time stream.

In-game[edit | edit source]

The legionnaire's weapon is that it does not damage the unit, but erases it from the time stream instead. When attacked by a legionnaire, the unit is frozen and invulnerable. This has the benefit of allowing a well-managed legionnaire to defeat all land units in single combat as the other unit is as good as erased as soon as they are hit. Since legionnaires can only target one unit at a time, they are very much vulnerable to groups of even the weakest unit with anti-infantry capability. The duration of the attack is proportional to the health points of the target. Alternatively, the fact that the targeted unit or building is invulnerable can be used to their advantage by protecting their allies, but with caution not to fire at them for too long.

If the legionnaire fails to completely erase a target due to different orders or death, it will gradually phase back as if nothing had happened. Legionnaires cannot "wear down" targets, they can only destroy them outright or delay them.

Their most noticeable trait is that they do not travel anywhere at all in traditional sense but teleport to destinations instantaneously. This is offset by the fact they need to phase in after teleportions, which renders them frozen. Unlike units affected by its weapon, legionnaires are not invulnerable in this state and can be killed very easily. The length of time it takes to phase in is proportional to the distance they just teleported through. A series of short hops is sometimes preferable, as it will leave them less vulnerable than a large jump.

Another way to reduce the phase time is to use the chronosphere to transport them. Unlike most infantry, the chrono legionnaire is immune to its deadly effects and can be teleported instantly just like a vehicle. Note that if the target destination is impassable to ground units (such as water), the legionnaire will instantly die.

Although they do not use them themselves, chrono legionnaires have walking animations. In regular gameplay, they are only shown when spies disguise themselves as chrono legionnaires.

Aftermath[edit | edit source]

They are not known to operate after the events of the Psychic Dominator Disaster. They are also not present in the War of the Three Powers, as without Einstein, the Allies were unable to miniaturize or perfect their Chronosphere to allow it to be used for a single infantry unit. Instead, FutureTech developed the Cryo Legionnaire.

Changelog[edit | edit source]

  • Red Alert 2 patch 1.004: damage dealt while within an IFV reduced from 10 to 5.
  • Yuri's Revenge patch 1.001: infantry can no longer interact (garrison, un-garrison, engineer, and C-4) with a building that is being attacked by a chrono legionnaire - doing so used to disrupt the chrono effect.

Quotes[edit | edit source]

When selected and moving[edit | edit source]

  • Yes, commander.
  • Already there.
  • I'm gone.
  • Pick a spot.
  • Without a trace.

When ordered to attack[edit | edit source]

  • They're history.
  • Deconstructing.
  • Never existed.
  • Removing.

When suppressed[edit | edit source]

  • I don't have time for this!
  • Let's get outta here!
  • Cover me!

Gallery[edit | edit source]

See also[edit | edit source]

Trivia[edit | edit source]

References[edit | edit source]

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