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Chrono commando

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RA2 Gameicon.png YR Gameicon.png
RA2 Chrono Commando Icons.png RA2 Chrono Commando Veteran Icons.png

Chrono Commando

CNCRA2 Chrono Commando.png
Unit
Affiliation

RA2Alliedlogo.png Allies

Role

Anti-infantry/anti-structure infantry (stolen tech)

Armament

H&K MP5
C4

Tier

3

Tech level

9

Properties
Hit points

100

Armour type

N/A

Production
Cost

$2000

Produced by

Allied barracks (RA2)
Any barracks (YR)

Requires

A spy infiltrates an Allied battle lab

Combat
Ground attack
  • 125 (vs.infantry) (HollowPointNoBuilding)
  • 5000 (vs. building and boat) (FakeC4WH)
  • 125 (IFV) (vs. infantry) (HollowPoint3)
Cooldown
  • 10 (vs. infantry, building and boat)
  • 10 (vs. infantry) (20 in RA2) (IFV)
Speed

5 (dictates the speed of re-emerging)

Attack range
  • 6 (vs.infantry)
  • 1,5 (vs. building and boat)
  • 7 (vs. infantry) (IFV)
Sight range

8

Function
Abilities

Teleports
Uncrushable

Elite upgrade

Increased strength, firepower, rate of fire, self-healing

A little C4 knockin' at your door!
- Chrono commando

The chrono commando is a stolen-tech Allied unit in Red Alert 2 and Yuri's Revenge, obtained when an Allied spy infiltrates an Allied battle lab. In RA2, an Allied barracks is also required to train chrono commandos.

Overview[edit | edit source]

Chrono commandos are specially trained SEAL operatives, equipped with a man-portable Chronosphere device, identical to the one used by chrono legionnaires. Apart from the ability to chronoshift across the map, chrono commandos retain their trademark equipment, namely the MP5 submachine gun and C4 explosive charges.

As with the chrono legionnaire, the longer the distance the unit teleports through, the more time it takes to phase back in, during which time the commando stands frozen and defenseless in the destination point. Also, due to the equipment they wear, they are unable to swim.

Oddly, they will not fire at explosive barrels or ammo crates with their submachine gun, they use C4 instead, which is obviously suicidal. The same applies for nuclear reactors and oil derricks. Chrono commandos are vulnerable against air attacks as well as mind control, as their range is just shorter than that of the mind-controlling unit.

They share their voice sets with the Navy SEAL, with the otherwise unused line "A li'l C-4 knockin' at your door" set as the chrono commando's line that is heard by all players when exiting the barracks. The chrono commando is the only stolen tech unit that does this.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Whereas the regular Navy SEAL has two uniforms, one for desert and one for snow theaters, the chrono commando uses a third uniform, apparently designed for temperate environments, exclusively.
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