Command & Conquer: Red Alert: Retaliation
| This article is written from a|
real world point of view.
|This article is about the PlayStation port of Red Alert expansions. For compilation of Red Alert expansions for DOS/Windows that has a similar name in the francophone market, see Command & Conquer: Red Alert - Mission Tesla.|
|Command & Conquer|
Red Alert: Retaliation
|Publisher||Virgin Interactive (PS1)|
Electronic Arts (PS3/PSP)
NA28 August 1998
DE25 September 1998
PlayStation 3 & PSP:
3 December 2009
|Platforms||PlayStation 1 (CD)|
PlayStation 3 and PSP (on PS Network)
|Input||PlayStation gamepad, PlayStation mouse|
Command & Conquer: Red Alert: Retaliation is the PlayStation port of the first Red Alert game expansions, Counterstrike and Aftermath, bundled together and upgraded with exclusive FMV cutscenes. The cutscenes introduced two new characters - general Carville and general Topolov.
Campaigns[edit | edit source]
The campaigns in Retaliation are similar for Allies and Soviets. Instead of the main force deciding the outcome of the war, the player is assigned to a certain auxiliary command - in the Allies' case, an American detachment led by general Carville, while Soviet commander is under the command of general Topolov, both of which have been entrusted with several "secret projects".
Special Aftermath units such as the Tesla tank, Field mechanic, MAD tank, and Chrono tank are available in later missions. Specific units such as Volkov, the Soviet Super tank and Allied stolen nuclear armed MiG also appear in certain missions. It should be noted that both types of Tesla tanks in Retaliation are represented: the prototype based on the Radar jammer from Counterstrike and the final Tesla tank from Aftermath.
Allied missions[edit | edit source]
- Sarin Gas 1: Crackdown
- Sarin Gas 2: Down Under
- Sarin Gas 3: Controlled Burn
- Fall of Greece 1: Personal War
- Fall of Greece 2: Evacuation
- Siberian Conflict 1: Fresh Tracks
- Siberian Conflict 2: Trapped
- Siberian Conflict 3: Wasteland
- Harbor Reclamation
- In the Nick of Time
- Caught in the Act
- Production Disruption
- Monster Tank Madness
- Time Flies
- Absolute M.A.D.ness
Soviet missions[edit | edit source]
- Proving Grounds
- Legacy Of Tesla
- Soviet Soldier Volkov & Chitzkoi
- Top O' The World
- Paradox Equation
- Nuclear Escalation
- Testing Grounds
- Shock Therapy
- Let's Make a Steal
- Test Drive
- Don't Drink the Water
- Situation Critical
- Brothers in Arms
- Deus Ex Machina
- Grunyev Revolution
Controls[edit | edit source]
Retaliation uses the same control scheme as Red Alert for the PlayStation. The UI is adapted for use with the PlayStation gamepad and the PlayStation mouse. When not in use, the sidebar is translucent. The sidebar is split up into 7 categories:
- Allied tructures
- Soviet structures
Even though there are different sections for structures, they cannot be both used at the same time. If attempted, the "unable to comply, building in progress" message will be sounded. This sidebar setup is reminiscent of the sidebar used in later C&C games as of Red Alert 2.
The gamepad is a bit slower and less accurate to use than the mouse, however the speed of the gamepad can be increased by holding the R1 button at the cost of pointer accuracy. Like the other versions of C&C on the PlayStation, it does not support the DualShock controller.
Trivia[edit | edit source]
- Due to a possible bug, the music track used in the It Came From Red Alert! intro occasionally plays as a music track in-game. The track cannot be selected in the options menu.
- The game has a cheat code to turn ore into civilians. This is often seen as a reference to the movie Soylent Green.
Names in different markets[edit | edit source]
- United Kingdom and rest of Europe: Command & Conquer: Retaliation
- France: Command & Conquer: Alerte Rouge - Missions Tesla
- Germany: Command & Conquer: Alarmstufe Rot - Gegenschlag
Videos and gallery[edit | edit source]
[edit | edit source]