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Concrete wall (Tiberian Dawn)

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TD Gameicon.png C&C Covert Ops Cover.gif
RA1 Concrete Wall Icons.gif TDR Concrete Wall Cameo.png
Concrete wall
autosize
Structure
Affiliation

CNCR GDILogo.png Global Defense Initiative
CNCR NodLogo.png Brotherhood of Nod

Role

Passive barrier

Tier

1

Production
Cost

$100

Produced by

Construction yard

Concrete walls are a passive defensive barrier used by both the GDI and Nod during the First Tiberium War, capable of preventing infantry and ground vehicles from going through. Simple, reasonably priced, and vastly superior to sandbags and chain link fences, concrete was the main static defense for many bases. They are vulnerable to explosive and cannon based attack, but their thickness barred C4 from effective use against them.

Background[edit | edit source]

Derived from civilian standard design, the standard concrete walls of most of the wars were fairly tall, preventing enemy infantry from climbing over and stopping direct fire weapons, such as tank cannons, from hitting a target behind it. Steel rebar inserted during construction give it the strength to withstand multiple hits from a tank assault. During the First Tiberium War, these were virtually the ultimate in defensive barricades, being able to halt the progress of any unit, even tanks, for some time.

Game building[edit | edit source]

Though slightly more expensive than sandbags and fences, concrete could stop tank shells and halt the progress of any unit.

Despite being able to stop direct-fire weapons, artillery and other indirect-fire weapons could pass over the walls and strike their targets unhindered. Even more so, aircraft were totally unaffected by the presence or absence of walls. Also, despite its superior defensive power, concrete was more expensive than sandbags or barbed wire.

Gallery[edit | edit source]

See also[edit | edit source]

CNCR GDILogo.png Global Defense Initiative First Tiberium War Arsenal CNCR GDILogo.png
CNCR NodLogo.png Brotherhood of Nod First Tiberium War Arsenal CNCR NodLogo.png