Confessor cabal

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KW gameicon.png
For other uses, see Confessor.
CNCKW Confessor 2 Cameo.png
KW Confessor Cabal Symbol.png Confessor Cabal

CNCKW Confessor Cabal Basic.png

CNCKW Confessor Cabal Disciple.png

CNCKW Confessor Cabal All Upgrades.png

Internal name BlackHandConfessor
Affiliation CNCKW Black Hand Logo.png Black Hand
Role Basic infantry
Armament Minigun/Particle beam
Hallucinogenic grenades
Protection Confessor Heavy Armor
Tier 1
Hit points 100 per squad member
Armor type Light (25% Cannon, 50% Rocket, 100% Grenade, 100% Gun, 100% Sniper)
Cost $400
Build time 0:04
Produced by Hand of Nod
Hotkey F1
Squad size 6
Ground attack
  • 18 per squad member
  • 100 per squad member (upgrade)
Cooldown 0.3 seconds, firing duration is 0.3 seconds
Speed 40
Attack range 325
Upgrades KW Black Disciples Cameo.png Black Disciple
CNCKW Charged Particle Beams Cameo.png Charged particle beams (T7)
Abilities Subliminal messaging
CNCTW Hallucinogenic Grenades Cameo.png Throws hallucinogenic grenades
The Hand becomes the fist!
- Confessor Cabal

Under Marcion, the Black Hand redefined the roles of confessors, replacing regular militia with entire squads of confessors, called confessor cabals.


The Black Hand does not accept mediocrity in its line infantry. Instead of militant squads, the Black Hand deploys groups of six machine gun-wielding confessors. These lethal infantry, while inherently slow due to their heavy armour, huge capes and weaponry, are capable of mowing down most of their counterparts with ease, as well as providing important leadership to nearby infantry. The confessors are known to lead Nod militias and irregulars into battle teaching them both the ways of war and the holy scripture of Nod. Through fear, force and even admiration the confessors ensure order and discipline in any Nod force.

It should be noted that despite their elite training, borderline superhuman strength, endurance and superior gear: they are the religious clergymen of Nod—battle to them is a secondary task. Their primary tasks involve ritualism, shrine affairs, prayers, indoctrination, meditation, interrogation and study on the teachings of Nod and hearing the confessions of their Nod brethren.


CNCTW Hallucinogenic Grenades Cameo.png
Hallucinogenic Grenades Confessor cabals can hurl hallucinogenic grenades at enemy infantry, causing them to fire on each other for 6 seconds. This activated ability has a range of 250 with a splash radius of 75 and takes 30 seconds to recharge (Ctrl+A).
Subliminal Messaging The Confessor cabal and friendly infantry squads within a 150 range of the Confessor cabal receive +50% fire rate, +25% armor and are +50% harder to suppress. Does not affect garrisoned infantry. Does not stack with itself.


KW Black Disciples Cameo.png
Black Disciple Adds a Black Hand trooper to the squad. This gives the confessor cabal a short range anti-infantry defense and ability to clear garrissons (Ctrl+A) Purchasable at Black Hand secret shrine $1000 and takes 0:30 to research.
CNCKW Charged Particle Beams Cameo.png
Charged particle beams Enhances confessor cabals' firepower further by replacing their machine guns with rapid-firing energy weapons (Ctrl+S). Purchasable at Black Hand Tech Lab for $1000 and takes 0:30 to research.


Guidance for the masses.
- Confessor Cabal

Confessor cabals are better than all other factions starting infantry with the possible exception being the Awakened. They can be further upgraded with the Black Disciple, who also benefits from the purifying flame upgrade. In addition, the particle beam rifles the Confessors can be upgraded with can make short work of enemy infantry. To top it off, they are reasonably cheap. With all upgrades bought, they are perhaps the best and most versatile basic infantry unit; they are excellent against enemy infantry, can be good against structures with the Black Disciple upgrade, and can do more respectable levels of damage to vehicles than most equivalent units. Additionally, infantry of the player that controls them gain defense and firepower bonuses from standing near them, although this bonus does not stack (surrounding squads such as a rocket militants with multiple Confessor Cabals will not grant a better bonus than just having one stand near them). Particle beams make them so lethal that they can beat zone troopers (which cost three times as much as they do) squad-for-squad.

However, they are ineffective against tanks, aircraft and are extremely vulnerable to anti-infantry weapons. But, when teaming up with rocket squads in large enough masses, they can even take down more than one epic unit at once.

The Confessor Cabals' hallucinogenic grenades are thrown using an active ability with a long pre-attack delay, as opposed to the automatic passive one that the regular Nod confessors use. This makes the Cabals' grenades less effective in general, although their combined firepower more than compensates. The grenade has a very small area of effect and causes enemy infantry it is used against to go berserk and attack allies that are within range. If no allies are within range they will simply target their enemies within range as per normal, although their commander will have no control over their actions until the effect wears off. Hallucinogenic grenades' effect is independent for every infantryman affected: if it is thrown at a squad—though the squad may count as one unit, individual troops within the squad will shoot each other until the effect wears off.

In practice, they are the most cost-effective basic infantry unit if received from a sold shredder turret. While the turret itself costs $600, the owner receives $300 upon selling it, after which he receives a full confessor cabal at full health for a total of $300 (as opposed to $400). The unofficial 1.02+ patch fixes this in release 12 and newer.



When created

  • Confessor of Nod!
  • Confessor of Kane!
  • Our cabal emerges!
  • We bear the word!
  • In Kane's service!
  • The light is ours!
  • For Kane!

When selected

  • Rally to the Brotherhood!
  • Faith in numbers!
  • We are the chosen!
  • We lead!
  • The advantage is ours.
  • Guidance for the masses.
  • Kane's word is all.
  • We serve the prophet.

When moving

  • Advance to glory!
  • As you command.
  • For the Black Hand!
  • We shall lead!
  • The word is ours.
  • In the glory of Kane!
  • To the light!
  • All shall see!

When ordered to attack

  • We bring glory!
  • The hand becomes the fist!
  • Onward!
  • For Kane!

When garrisoning a structure

  • A house of Kane!
  • We will control it!
  • On this rock!

When attacking

  • Purge them!
  • Malice and pain!
  • They will confess!
  • The end is near!
  • Show them the light!
  • We are true!
  • Hear the word!

In combat

  • We must purify!
  • They will falter!
  • Rally to us!
  • Strength in faith!

When retreating

  • We must survive!
  • The word should still live!
  • It is Kane's will!


See also

Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!