Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Medium vehicle. Strong vs infantry and structures
|“||Ahh! It sprays liquid Tiberium! Get the hell back!
- Anonymous GDI soldier
Background[edit | edit source]
Few Scrin forces have shaken humanity's resolve quite like the Corrupter. These large, living vehicles are filled with a vile Tiberium-based concoction that can be sprayed across great distances, causing terrible harm to buildings and infantry divisions. Ironically, these same toxins have a restorative effect on the Scrin's own forces. Unconfirmed reports also claim some humans were transformed by the liquid into pulsating, violent, mindless creatures that lashed out at everything in sight.
Abilities[edit | edit source]
|Uncombine with Buzzers||Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).|
In-game[edit | edit source]
The Corrupter is primarily useful for its spray-healing ability, which is cost-effective due to the vehicle's relatively low price. As a weapon, the short-ranged spray is lethal against infantry and effective against structures but fares poorly against heavily armored units. Corrupters and Buzzers are the only Scrin units capable of clearing garrisons.
Visceroids[edit | edit source]
In Tiberium Wars, the Corrupter may occasionally create visceroids when it kills enemy infantry. These visceroids will attack their "parent" corrupter for a short time (causing no real harm), then come under its owner's control.
Despite the information in the unit's tooltip, the corrupter does not cause visceroid spawning in Kane's Wrath. This is due to the lack of proper implementation of the DamageAndSpawnNugget function in Kane's Wrath.
Gallery[edit | edit source]
References[edit | edit source]