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Cyberwheel

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CNCRivals-faux-cover.png
CNCRiv Cyberwheel.png
CNCRiv vehicle.png Cyberwheel

CNCRiv Cyberwheel stand.png

CNCRiv Cyberwheel idle.png

CNCRiv Cyberwheel engage.png

Unit
Affiliation

CNCR Nod logo.png Nod

Role

Light anti-infantry scout vehicle

Armament

Automatic rifle

Tier

1

Tech level

22 Common

Properties
Hit points

200[1]
800 total

Production
Cost

CNCRiv Tiberium.png 10

Produced by

War factory

Combat
Squad size

4

Ground attack

42 (112 DPS) vs infantry
10 (27 DPS) vs vehicles
10 (27 DPS) vs structures
10 (27 DPS) vs harvesters

Cooldown

0.3 seconds (initial)
1.5 seconds

Speed

Faster

Attack range

1

Sight range

3

Cyberwheels are a common Nod vehicle squad in Command & Conquer: Rivals.

Background[edit | edit source]

C.A.B.A.L. weapon design subroutine 0x64 active. Loading preliminary design requirements: {Speed} {Flexibility} {Terror}. Evaluating Nod technical database… 8327 results. Executing combinatorial optimization 0x32A. Top result {99.8924 confidence interval}: Conveyance {Gyrostabilized monowheel}, Armament {Automatic Rifle}, Operator {AI Pilot subroutine 0x6}, Designation {Cyberwheel}. Subroutine complete.

Abilities[edit | edit source]

  • Strong against infantry Can target vehicles Cannot target aircraft
  • Extended vision.
  • Is a squad unit.

Game unit[edit | edit source]

Fast and cheap, Cyberwheel squad is a great scouting unit for Nod War Factory decks. They are an effective answer to all early infantry. Their fast movement speed allows them to quickly position themselves on the battlefield for the most favorable engagement or contest the pads at the critical moments. The fire output is comparable to that of other early game anti-infantry units, but the health is lower.

The ability to see three tiles away and the fast movement speed allows the Cyberwheels to quickly establish the opponent's game strategy. This makes them suitable for reconnaissance in the early game.

Their fast speed, low price, and durability makes them suitable to bait burst units to attack them instead of preferred targets. This is especially effective against Orca bomber when it is behind it's own units.

Being a squad, Cyberwheels can hold against slow firing, large damage units like Obelisk of Light, since it can only kill one squad member per shot.

It is best paired with light anti-vehicle, anti-aircraft unit like Laser squad or Attack bikes to cover all three main unit types and have a quick response if the opponent is going for two harvester opening.

Main threats to Cyberwheels are Pitbulls and well positioned Missile squads. Although two Cyberwheel units will defeat a Missile squad, population cap makes it unsustainable in the long run.

Changelog[edit | edit source]

Trivia[edit | edit source]

  • The design of the Cyberweel seems to be unique in the Tiberium universe.
  • Cybernetic creatures that respond with high-pitched electromechanical sounds.
  • If in trouble or asked to do unsuitable tasks, responds with low pitched sounds.

Gallery[edit | edit source]

Videos[edit | edit source]

Cyberwheels - Intel Report

See also[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png