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Cyborg (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Cyborgs.png
Cyborg

CNCRiv Cyborg stand.png

CNCRiv Cyborg idle.png

CNCRiv Cyborg engage.png

Unit
Affiliation

CNCR Nod logo.png Brotherhood of Nod

Role

Heavy anti-armor infantry

Armament

Charged particle beams.

Tier

3

Tech level

9, epic

Properties
Hit points

900[1]

Production
Cost

130

Produced by

Temple of Nod

Combat
Squad size

2

Ground attack

75 against infantry
400 against vehicles, structures, harvesters

Air attack

400

Cooldown

2 seconds

Speed

Fast

Attack range

1

Sight range

2

Function
Abilities

EMP blasts reduces:

  • Attack Speed and Reload Speed by 15%
  • Movement Speed and Turn by 20%

Reveals invisible units

Notes

EMP lasts for 5 seconds

Calculating their destruction
- Cyborg ordered to attack

The cyborg is an epic Nod tech unit in Command & Conquer: Rivals.

Background[edit | edit source]

The Cyborg Reaper, upgraded with charged particle beams deployed by the Black Hand organization, can inflict EMP damage on enemy vehicles and aircraft. The quadrupedal Cyborg combines several Nod technological breakthroughs into a single terrifying unit, the very sight of which instills fear into all enemies of Kane.

Abilities[edit | edit source]

Strong against vehicles, and aircraft. Can target infantry. Attacks against vehicles and aircraft slow their Attack Speed and Movement Speed by 15% for 5 seconds[2]. Reveals invisible units.

Game unit[edit | edit source]

Fast moving and relatively fast shooting, the Cyborgs will make a short work of lighter anti-infantry vehicles and aircraft, not to mention other armor. Their EMP is especially deadly on the defense, when incoming unit will be slowed down before having a chance to fire.

The long effect of the EMP means that if the Cyborg is attacked by multiple vehicles or aircraft at the same time, they could blast the other units every 5 seconds, to keep them all slowed.

Cyborgs are weak to infantry. Since their best defense is rapid offense and EMP ability, infantry will take them out fast. They should be paired with solid anti-infantry unit, like Widowmaker or Confessor.

Quotes[edit | edit source]

When created[edit | edit source]

  • Cyborg systems active
  • Cyborg awaken

When selected[edit | edit source]

  • Cyborg awaiting directive
  • Ready to serve
  • Cyborg ready to engage

When moving[edit | edit source]

  • Cyborg moving
  • Calculating waypoints
  • Advancing
  • For Kane

When ordered to attack favorably[edit | edit source]

  • Calculating their destruction
  • For the brotherhood
  • Cyborg will prevail
  • Glory to Nod

When ordered to attack unfavorably[edit | edit source]

  • Calculating my destruction?
  • My demise is inevitable

When ordered to attack neutral[edit | edit source]

  • We will not yield
  • EMP cannons primed
  • Cyborg engaging

When ordered to attack unreachable target[edit | edit source]

  • Order does not compute
  • Futile

When in favorable or neutral engagement[edit | edit source]

  • Kill them all
  • Glory to the brotherhood!
  • Their end is near

When in unfavorable engagement[edit | edit source]

  • Systems failing
  • This is suboptimal

Gallery[edit | edit source]

Trivia[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png
CNCKW Enlightened Cameo.png Cybernetics CNCKW Awakened Cameo.png