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Reaper (Firestorm)

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FS Gameicon.png
Disambig.png
For the similarly named Tiberian Twilight unit, see Reaper (Tiberian Twilight).
FS Reaper Icons.gif
Cyborg Reaper
CNCFS Cyborg Reaper in-game.png
Unit
Affiliation

TS Nod logo transparent.png Nod
CABAL TS.png CABAL

Role

Multi-purpose cyborg

Armament

Multiple missile launcher
Anti-personnel nets

Tier

3

Tech level

6

Properties
Hit points

400

Armour type

Light

Production
Cost

$1100

Produced by

Nod war factory

Requires

Nod tech center

Combat
Ground attack

5 (x2) (AP)

Air attack

5 (x2) (AP)

Cooldown

180

Speed

5

Attack range

6 (rocket)
7 (web)

Sight range

7

Function
Abilities
  • Crushes infantry (when elite)
  • Heals in Tiberium

The Cyborg Reaper is a special cyborg created by Nod by the time of the Firestorm Crisis.

Background[edit | edit source]

The Cyborg Reaper's existence was considered merely a rumour by the time of the Second Tiberium War.[1] Nod secretly designed the Reapers, with very few people aware of the project. When CABAL started a rebellion against Nod and GDI during the Firestorm Crisis, all cyborgs, including the never before used Reapers, pledged their allegiance to CABAL, ignoring Nod authority completely.

CABAL used reapers to abduct humans, so that they could be turned into more cyborgs to fuel its war machine. Reapers were ideally suited to the task as they had net launchers that could capture humans for processing into cyborgs, while also possessing missile launchers that allowed Reapers to defend themselves against any type of threat, land or air.

Overview[edit | edit source]

The Reaper is a four-legged spider-like all-terrain walker, with a Tiberium-mutated human as its operator. It is armed with a pair of multiple missile launchers effective against slow moving enemy vehicles and aircraft. These missile launchers fire a barrage of four missiles, which, though independently targeting and possessing reasonable firepower, have poor tracking capabilities and move relatively slowly.

Its main role, however, is engaging infantry. The Reaper uses a net launcher to stop them in their tracks. The nets are laced with a highly sticky substance, making it difficult for infantry to clear them. While they are incapacitated, regular cyborgs can disarm and haul away the unfortunate soldiers to be converted into cyborgs, or simply kill soldiers considered too dangerous or too weak to make proper cyborgs.

Legacy[edit | edit source]

After the Firestorm Crisis, many Reapers were decommissioned and disassembled by Nod and GDI. CABAL's rebellion made Nod think twice about conducting cybernetic research and abandoned the venture. However, Kane authorised the redevelopment of the Reaper, along with cybernetic research, after the Third Tiberium War. Taking data collected from the Firestorm Crisis, the next-generation Reaper became part of Nod's defense class arsenal by the time of the Ascension Conflict.

In-game[edit | edit source]

The rockets are very powerful against both ground and air units, but they are inaccurate: if a friendly unit is near the targeted enemy unit, one of the rockets may hit the friendly unit instead. The anti-infantry weapon makes infantry immobile and vulnerable to any attack for a short period of time. This makes Reapers useful in combination with regular cyborgs. Additionally, while the Reaper has strong firepower, its armour leaves a lot to be desired.

The Reaper, unlike the cyborg, does not have "top appendage separation procedures". This means that they will simply go out of commission for a short period of time when damage is beyond tolerated level, but will return to normal functionality shortly. However, when disabled, the Reaper releases a small amount of Tiberium around itself to endorse self-repair. Like the regular cyborgs, Reapers are vulnerable from EMP attacks.

Due to a glitch, a Cyborg Reaper can continue to be attacked even during its death animation. Since the death animation is relatively long compared to other units in Tiberian Sun which die instantly, it's possible for units to attack the Reaper even during the animation, with each hit counting as a "kill" which contributes towards unit veterancy. This is most noticeable with the GDI Disruptor which fires continuously and can score many "kills" against the Reaper during its death animation and therefore rank up very rapidly. Killing the Reaper in this fashion also releases much more Tiberium than usual, since the game counts it as multiple Reaper deaths.

Quotes[edit | edit source]

When selected[edit | edit source]

  • System ready.
  • Instructions?
  • Awaiting navcom.

When moving[edit | edit source]

  • Moving.
  • Receiving course.
  • As ordered.

When ordered to attack[edit | edit source]

  • Exterminate.
  • Target locked.
  • Weapons armed.

Trivia[edit | edit source]

  • The Reaper's head is noticeably more skull-like than that of the standard Cyborg. This could be the result of extreme mutations or an intentional cosmetic modification designed for psychological warfare. It could also be a reference to the Grim Reaper, who is commonly portrayed as a skeleton.

Gallery[edit | edit source]

Videos[edit | edit source]

Removed cutscene featuring Orca Bombers destroying an army of Cyborg Reapers (extracted from a The First Decade feature, original sound not found)

References[edit | edit source]

CNCKW Enlightened Cameo.png Cybernetics CNCKW Awakened Cameo.png
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
Cabal 2.jpg CABAL Firestorm Conflict Arsenal Cabal 2.jpg