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In the battlefield the player can bring a commander and six units. The Harvesters can be built even if they are not part of the deck.

When building a deck, several things should be taken into account[1]:

  • There should be at least one, preferably two, counters to every unit type — infantry, vehicles and aircraft.
  • Deck should not be made up of entirely single type of units.
  • Each unit in the deck should help to achieve the battle plan.

Each deck has some strengths and weaknesses. Part of the planning is figuring out how to overcome the weaknesses and how to maximize the strengths.

Aggro decks[]

Aggressive deck that are aimed at finishing the game as soon as possible. Usually requiring a constant charging of the pads. Units are somewhat cheap and can fight effectively on their own.

The main weakness is Tech units, so delaying the Tech units by prioritizing charging the missile and harassing the harvesters is a sound tactic.

GDI[]

James Solomon r3bb
Missile Squad Jump Jet Troopers War Dogs Pitbull Drone Swarm Talon
Commander McNeil McNoidHex
Riflemen Missile Squad Rhino Pitbull Talon Mohawk Gunship

Nod[]

Seth Classic aggro
Militant Laser Squad Cyberwheel Attack Bikes Scorpion Tank Banshee
Seth 2-2-2
Militant Laser Squad Attack Bikes Scorpion Tank Venom Banshee

Combined arms[]

Deck has two or more units, that are especially powerful when they function together.

GDI[]

Colonel Jackson  
Missile Squad Sniper Team War Dogs Pitbull Predator Tank Talon
Dr Razorback
Riflemen Missile Squad Slingshot Predator Tank Mohawk Gunship Razorback

The Slingshot can be replaced with Pitbull

Nod[]

Oxanna Kristos Fanatic
Laser Squad Fanatic Cyberwheel Attack Bikes Scorpion Tank Phantom

Oxanna can be replaced with Seth, Phantom with Banshee

Oxanna Kristos Marauder Chuggy
Militant Laser Squad Mutant Marauder Attack Bikes Chem Buggy Banshee

Banshee can be replaced with Stealth Tank, Oxanna with Jade.

Mid range decks[]

These decks are built to be most effective in the middle game and put up a considerable fight against Tech units.

GDI[]

Colonel Jackson srpss
Riflemen Missile Squad Rhino Pitbull Talon Orca Bomber

Jackson can be replaced with Liang, Rhino with War Dogs, Hammerhead with Talon.

Lt Suzaku
Riflemen Missile Squad Pitbull A.P.C. Drone Swarm Orca

Strongarm can be replaced with Liang, Drone Swarm with Talon and Orca with Mohawk Gunship.

Nod[]

Oxanna Kristos Alicia
Fanatic Cyberwheel Attack Bikes Scorpion Tank Inferno Phantom
Oxanna Kristos Bomber
Militant Laser Squad Cyberwheel Attack Bikes Inferno Phantom

Wheels can be replaced with Buggy, Laser Squad with Scavengers.

Jade Liang Jade
Militant Laser Squad Chemical Warriors Attack Bikes Laser Drone Phantom

Laser Drones can be replaced with Shade, Militants with Cyberwheel and Phantom with Banshee.

Seth  
Militant Laser Squad Attack Bikes Stealth Tank Venom Shade

Splash decks[]

A five card aggro deck, that has a single Tech unit in it. Plays like a mid range deck, but if the game is stalling, the Tech unit is there to provide the firepower to win the late game.

GDI[]

Colonel Jackson Alicia spash
Riflemen Jump Jet Troopers Pitbull Razorback Hammerhead Titan

Nod[]

Oxanna Kristos  
Militant Laser Squad Buggy Scorpion Tank Stealth Tank Basilisk
Oxanna Kristos Avatar
Militant Laser Squad Laser Drone Venom Phantom Avatar

Laser Drones can be replaced with Shade.

Tech decks[]

These decks rely on the Tech lab / Temple of Nod units to win the game. The goal is to stall the game for as long as possible and spend as little as possible to be able to afford the heavy hitting units. Usually is played by deploying both harvesters.

GDI[]

Colonel Jackson  
Riflemen Missile Squad Talon Orca Disruptor Zone Trooper
Dr GDI tech deck[2]
Riflemen Missile Squad Shockwave Troopers Disruptor Zone Trooper Titan

Nod[]

Oxanna Kristos  
Militant Laser Squad Attack Bikes Phantom Flame Tank Rockworm
Oxanna Kristos Arty party
Militant Scavenger Attack Bikes Venom Phantom Artillery

Super Unit decks[]

Similar to Tech decks, but the only tech units are the Avatar or Mammoth. It takes a lot more time to get the super units on the field, but the game can be stalled with five non-tech units, instead of the usual four.

GDI[]

Colonel Jackson Air Mammoth
Riflemen Missile Squad Drone Swarm Orca Hammerhead Mammoth Tank

Jackson can be replaced with Liang, Orca with Mohawk Gunship.

Nod[]

Oxanna Kristos Avatar
Militant Laser Squad Laser Drone Venom Phantom Avatar

Fortress decks[]

Similar concept to combined arms deck, but the fortress is less mobile. The goal is to set up units in a cluster that is able to withstand any attack. They tend to be weak early on, but if they succeed in setting up, they tend to be very difficult to break up.

GDI[]

Dr GDI Fortress
War Dogs Rhino M.S.V. Shatterer M.L.R.S. Slingshot

Nod[]

Oxanna Kristos Fanatic Giga
Laser Squad Fanatic Cyberwheel Attack Bikes Giga-Cannon Stealth Tank

No-harvester decks[]

These decks play very cheap units that don't require playing harvesters. The plan is to take control over the map as soon as possible and to charge the pads at all times. These decks gives one extra population slot for the combat units, extra Tiberium early on and there is no need to protect harvesters.

GDI[]

Dr  
Missile Squad MG Squad War Dogs Pitbull Shatterer Slingshot
Lt  
Riflemen Missile Squad MG Squad War Dogs Pitbull Talon

Nod[]

Seth  
Militant Laser Squad Cyberwheel Attack Bikes Laser Drone Venom
Oxanna Kristos  
Militant Scavenger Cyberwheel Attack Bikes Buggy Scorpion Tank

Novelty decks[]

Played for fun. They either exploit interesting mechanics or are challenging.

Colonel Jackson Double boosted Disruptor
Riflemen Rhino M.S.V. Pitbull Predator Tank Disruptor

Videos[]

Archetype Showcase
Ten deck archetypes
Build A Deck To Reach Tiberium League

References[]

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