Detector

From Command & Conquer Wiki
Jump to: navigation, search
GDI Engineer 2047.jpg
Prepping blueprints for expansion...
Detector is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
DamagedNukeReactor.png
The damage is too extensive!
Detector has been marked for cleanup. Reason(s):
Verify
Please refer to the talk page for further discussion.
ViewEditMoreAll
Venom patrol crafts are outfitted with stealth detectors

In Command & Conquer games, detectors are units, structures or abilities that can detect stealthed or otherwise hidden units. This capability is especially critical when faced with an army of enemy stealth tanks or deal with an enemy Black Lotus that is capturing your structures.

Tiberium universe detectors

In games before Tiberium Wars, stealthed enemy units and structures can be discovered by moving friendly non-detector units in their close proximity.

Command & Conquer

Tiberian Sun and Firestorm

Mobile Sensor Arrays are able to detect stealth.

In Tiberian Sun and Firestorm, the Sensors value nominally enables a unit or structure to detect stealthed units in the immediate vicinity. The same goes for the SENSORS attribute given to select units on the occasion of gaining elite status. The mobile sensor array has a unique SensorArray value.

Tiberium Wars and Kane's Wrath

GDI's radar scan

GDI

Nod

Scrin

Other

Red Alert universe detectors

Burst drones detect stealth

Red Alert

Red Alert 2 and Yuri's Revenge

Units which can detect spies have the DetectDisguise value set positively.

Units which can detect submerged objects have the Sensors value set positively, with the SensorsSight value determining the range.

Red Alert 3 and Uprising

Generals universe detectors

They can't hide from me!
- Troop crawler
Granger's King Raptors can detect stealth

Generals and Zero Hour

USA

China

GLA