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Venom patrol crafts are outfitted with stealth detectors

In Command & Conquer games, detectors are units, structures or abilities that can detect stealthed or otherwise hidden units. This capability is especially critical when faced with an army of enemy stealth tanks or deal with an enemy Black Lotus that is capturing your structures.

Tiberium universe detectors[edit | edit source]

In games before Tiberium Wars, stealthed enemy units and structures can be discovered by moving friendly non-detector units in their close proximity.

Command & Conquer[edit | edit source]

Tiberian Sun and Firestorm[edit | edit source]

Mobile Sensor Arrays are able to detect stealth.

In Tiberian Sun and Firestorm, the Sensors value nominally enables a unit or structure to detect stealthed units in the immediate vicinity. The same goes for the SENSORS attribute given to select units on the occasion of gaining elite status. The mobile sensor array has a unique SensorArray value.

Tiberium Wars and Kane's Wrath[edit | edit source]

GDI's radar scan

GDI[edit | edit source]

Nod[edit | edit source]

Scrin[edit | edit source]

Other[edit | edit source]

Red Alert universe detectors[edit | edit source]

Burst drones detect stealth

Red Alert[edit | edit source]

Red Alert 2 and Yuri's Revenge[edit | edit source]

Units which can detect spies have the DetectDisguise value set positively.

Units which can detect submerged objects have the Sensors value set positively, with the SensorsSight value determining the range.

Red Alert 3 and Uprising[edit | edit source]

Generals universe detectors[edit | edit source]

Granger's King Raptors can detect stealth

Generals and Zero Hour[edit | edit source]

USA[edit | edit source]

China[edit | edit source]

GLA[edit | edit source]