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Disruptor (Rivals)

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For Tiberian Sun version, see Disruptor (Tiberian Sun).
CNCRiv Disruptor.png
CNCRiv vehicle.png Disruptor

CNCRiv Disruptor stand.png

CNCRiv Disruptor rear.png

CNCRiv Disruptor engage.png


CNCR GDI logo.png GDI


Demolition vehicle


Harmonic resonance



Tech level

30 Epic

Hit points



CNCRiv Tiberium.png 120

Produced by

Tech lab

Ground attack

26×20 (133 DPS) vs infantry
13×20 (67 DPS) vs vehicles
13×20 (67 DPS) vs harvesters
300×20 (1538 DPS) vs structures


3 seconds (initial)
3.9 seconds


Slow (~0.29 TPS)

Attack range


Sight range



Fires while moving


Does splash damage

Cover your ears
- Disruptor when attacking

The Disruptor is a rare GDI tech vehicle in Command & Conquer: Rivals.

Background[edit | edit source]

The GDI Disruptor is an experimental siege weapon which uses sonic energy to batter down enemy structures and devastate enemy infantry. Although largely phased out by the Third Tiberium War, the Disruptor remains a potent anti-structure unit.

Abilities[edit | edit source]

  • Strong against infantry Can target vehicles Cannot target aircraft Strong against structures
  • Can attack up to 2 tiles away.
  • Damages any enemy in the beam.
  • Fires while moving.

Game unit[edit | edit source]

Disruptor is a medium armored tank that can remove the base with at most 5 shots (in 25 seconds). The long range beam can dispatch of infantry even before they reach the tank, and it assist supporting units with significant chip damage to other vehicles. When this tank is heading for the base, it can't be ignored.

Sending light infantry to counter them will end in a disaster. If sent alone, Disruptor will kill them before they close the distance. Heavier infantry will die on the second beam.

Disruptors are vulnerable to air attacks. Their slow movement speed means that there is enough time to prepare an armored response, that can block and destroy the Disruptor, provided that they are sighted in time.

Since Disruptor is a specialty unit, it would be well paired with supporting units like Zone troopers, which can effectively protect the Disruptor from both armor and aircraft. However, this combination of units is expensive and requires stalling the game as long as possible before these units can be deployed.

Changelog[edit | edit source]

  • 2018-09-05:
    • Disruptor beam no longer does damage to friendly units or structures
    • Disruptor can now fire while moving
    • Increased rotation speed of Disruptor turret
    • Reduced Damage vs Vehicles to 800 (was 1100)
  • 2019-04-03: Damage to Infantry increased to 68 (was 50)
  • 2019-05-01:
    • Damage against Structures increased to 400 (was 250)
    • Damage against Vehicles increased to 13 (was 10)
  • 2019-06-05: Damage vs. Base decreased to 300 (was 400)

Quotes[edit | edit source]

When created[edit | edit source]

  • Ready to rock and roll
  • Sonics, powering up
  • Disruptor reporting for duty

When selected[edit | edit source]

  • Disruptor is ready
  • Sonic weaponry is online
  • Reporting

When moving[edit | edit source]

  • Disruptor moving
  • I'm on it
  • Rock and roll

When moving to attack favorably[edit | edit source]

  • Let's get them!
  • They won't like the sound of this
  • Cover your ears
  • Sonic disruption

When moving to attack neutral[edit | edit source]

  • Disrupting
  • Yes, sir!
  • Lock and load!
  • Crank it up!

When moving to attack unfavorably[edit | edit source]

  • It's been a blast
  • Not like the sound of that

When unable to attack target[edit | edit source]

  • No can do
  • That's negatory

When attacking[edit | edit source]

  • Yeeeeeeeeah!
  • Weee-lir-lir-lir-lir-lir-liu!
  • Yeah-yeah!

When under attack[edit | edit source]

  • Sonic's under fire!
  • Pinned down!

Trivia[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png