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Intelligence data updated.
The following is a transcript of a game manual. The manual(s) can be directly accessed here:
  • Do NOT change this article or section. It needs to be an accurate copy of the original source.
  • It acts as a source for other articles here on the Command & Conquer Wiki, providing accurate information through citations.

The following article serves as a partial transcript of the Dune II manual. All material written in this article is of copyright ©1992 by Westwood Studios, Inc. The author of this article claims no right of the material written.

The following sections were removed to preserve only or mostly the lore-related information:

  • System Requirements
  • Windows Installation
  • DOS Installation
  • Keyboard Commands
  • How to Play
  • Notes

Cover Letter[]

Dear Reverend Mother Marius Alethea Blasco:

The situation on Arrakis is critical. I have collected the information that you requested and strongly urge you to make a decision soon on this matter.

Frederick's political gamble has proved dangerous. Desperate for spice, he has challenged the three great Houses to compete for mining rights. The possession and Governorship of Arrakis has been offered as incentive for the House that delivers the most spice.

We have considerable self-interest in this war. Arrakis is the only known source of the spice, and it cannot be manufactured. We must make certain that whichever of the competing Houses prevails, our supply to the Gesserit remains continuous. We cannot afford to make enemies now.

I hope this report is useful to you. Please let me know if there is additional information that you require.

Your Servant

Lady Elara Moray Trieu

The Emperor[]

DII Frederick IV

The Emperor Frederick IV

We should be wary of this man's true intentions. Removed from the throne by his brother during the Years of Treason, Frederick eventually overthrew his brother and again assumed the throne. In this effort he has incurred a vast debt and now owes considerable sums of spice to his debtors. It is rumored that he owes CHOAM, the Intergalactic Merchants Guild, over three billion K units.

Although still in possession of several significant holdings, his biggest asset is the small dusty planet Arrakis. As you know, Arrakis is valuable because it is the only source of Melange in the universe, and all attempts to replicate it have failed. The Emperor is extremely anxious to harvest the spice quickly and repay his debts.

To encourage rapid spice harvesting, Frederick has offered a unique opportunity to the House that delivers the most spice: sole governorship of the planet Arrakis and a share of the tax revenues. He has made this offer to the three great Houses: House Atreides, House Ordos, and House Harkonnen, and granted them special concession to mine the spice.

Deputations from all three Houses have now arrived on Arrakis, and we expect harvesting operations to commence soon. Our spies are in place, and we have reason to believe that the Emperor may have certain favorites in this competition. We will advise you as more information becomes available.

Background on Arrakis[]

DII Arrakis

Planet Arrakis, also known as Dune

Terrain[]

The planet surface is covered by endless dunes. There is no vegetation, and no terrestrial source of water has been found. Miles of barren deserts hold nothing more than basins, dunes, and occassional rocky outcroppings. The dangerous sands shift constantly and unpredictably. Shalves and mountain ranges rising through the dunes provide the only possible building sites on the planet.

Weather[]

Nearly uninhabitable, Dune is extremely hot and oppressively arid. Windstorms with speeds exceeding 200 km/hr rake the planet surface, and generate violent electrical storms. Clouds of noxious gases accumulate in lower areas. Ultraviolet reflections will eventually blind the unprotected eye. Maintenance of vehicles and structures is extremely difficult under these conditions.

Indigenous Life-forms[]

Two known species represent the native life-forms of Dune: Fremen and Sand Worms. Legends suggest the Fremen are descended from survivors of an ancient interstellar shipwreck. Although reclusive and secretive, the Fremen and quite numerous. The mystery of their survival in these hostile conditions is eloquent tribute to the nurturing effect of Melange.

The Sand Worms travel easily beneath the surface of the sand. A possible component of the Melange complex, these hideous creatures have gained a justified reputation for attacking anything that moves on the surface, and will devour either humans or their vehicles when the opportunity arises.

Spice[]

DII Harvester Icon

We must watch Arrakis closely, to ensure our flow of Spice is not interrupted!

Often called Melange, Spice serves many purpose. It makes interstellar travel possible by allowing Guild Navigators to warp the fabric of space. Spice can also prolong human life. Those who consume Spice regularly can live for hundreds of years. The widespread use of spice as a component of dermal unguents has also maintained the youthful appearance of millions of consumers.

Spice is a rare and valuable commodity. It is used in trade, barter, and monetary systems throughout the universe. We, the Bene Gesserit know the spiritual value of Spice, for without it, our Reverend Mothers could not achieve their visions.

House of Atreides[]

DII Atreides Intro

Planet Information[]

Caladan, home planet of the Atreides, has a warm, calm climate and the lands are lush and green. The rich soils and mild weather support an extensive variety of agricultural activities. In recent centuries industrial and technological development has added to the prosperity of the Caladanian peoples.

House Profile[]

House Atreides has been prominent for thousands of years and has a long tradition of being fair and just administrators. Their people are loyal, hard working and peaceable. Both intelligent and noble, the Atreides leaders have endeared themselves to their subjects. Unusual devotion to duty is a common feature among the Atreides soldiers. According to all recent reports, the Atreides military is in top operating condition, as are their vehicles and structures.

Our sources indicate that the Atreides campaign on Dune is being advised by the brilliant Mentat, Cyril. As expected, the Atreides have been passive and have not attacked the other Houses to date, although they have successfully defended themselves against a series of raids, sabotage, and larger offensives. True to their nature, the Atreides have attempted to achieve their goals through diplomacy, a strategy which will undoubtedly fail on Dune.

House of Ordos[]

DII Ordos Intro

Planet Information[]

The home planet of the Ordos is a frigid and ice-covered world. We presume the Ordos import their agricultural and technological goods from nearby star systems. Acting as traders and brokers, the Ordos produce no physical product of their own and rely upon their merchandising skills to survive.

House Profile[]

Our sources indicate the House Ordos represents a cartel of wealthy families, brought together by the desire for greater security. The Ordos have little conscience and seem to gain strength through their sabotage and terrorism. Protected by their great wealth, the Ordos' status as a great House is unaffected by their long history of manipulation, trickery, and deception.

Recent reports suggest the cunning Mentat, Ammon, is in charge of Ordos' Dune operations. This is a rare opportunity to get a clear view of Ammon in action. It will be interesting to learn more about these clandestine peoples.

House of Harkonnen[]

DII Harkonnen Intro

Planet Information[]

From the dark world of Giedi Prime the terrible House Harkonnen has spread across the universe. A cruel people, we can expect the Harkonnen to be ruthless towards both friend and foe in their pursuit of control of Dune.

House Profile[]

House Harkonnen is the most savage House in the universe. The Harkonnens have a long history of employing violence and fear to achieve their objectives. Status is not bestowed in House Harkonnen, it is taken. If a subordinate kills a superior, he assumes that position and is respected. Their military organization changes constantly and is almost impossible to follow.

Our current reports on House Harkonnen indicate their Dune strategies are being dictated by the unstable Mentat, Radnor. A true Harkonnen, Radnor reached his position by assassinating the previous Mentat Marko, his former teacher and guide. We do not know the extent to which Radnor is trusted by his people or the House he serves. The Harkonnens on Dune have spent most of their efforts assembling a considerable military force. We doubt they plan to actually harvest spice for the Emperor. They seem convinced that they can merely conquer the other Houses. The combination of Radnor's lust for power and his ability to persuade is dangerous. We shall continue to monitor the Harkonnens closely, for they are quite unpredictable.

Structures[]

Concrete Slab[]

DII ConcreteSlab Icon Type: Foundation Weight: 1,469 kg
Material: Gravel/Sand base mix Armour: Medium
 

Concrete Slabs may serve as roadways and make up the foundations that are required before erecting structures. Concrete Slabs cannot be repaired if damaged, and must be replaced or abandoned.

Walls[]

DII Walls Icon Type: Defensive Wall Weight: 2,245 kg
Material: Gravel/Sand base mix Armour: Medium
 

Walls can be used for structure enhancement and fortification purposes. like the concrete slabs, walls cannot be repaired.

Wind Trap[]

DII WindTrap Icon Type: Power Plant Armament: none
Armour: Light Generators: ESkort 650 hp EL-2A Dual Turbine
 

The Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind underground into turbines which power the generators and humidity extractors.

Refinery[]

DII Refinery Icon Type: Industrial Facility Armament: none
Armour: Medium Capacity: 1000 spice units
 

The Refinery is the basis of all spice production on Dune. Harvesters transport mined spice to the Refinery where it is converted into credits. Refined spice is automatically distributed among the silos for storage. All Refineries will be provided with a Harvester.

Spice Silos[]

DII SpiceSilos Icon Type: Storehouse Armament: none
Armour: Light Capacity: 1000 spice units
 

Spice Silos hold harvested spice. When the Refinery completes the conversion process, it automatically distributes the spice evenly among the silos. Note: When harvested spice quantities exceed Silo capacity, the excess will be lost.

Outpost[]

DII Outpost Icon Type: Military/Surveillance Structure Armament: none
Armour: Heavy
 

The radar capabilities of an Outpost are used for military command purposes. An on-screen radar is activated when construction of the Outpost is complete. An Outpost is required before any new military units can be produced.

Turret[]

DII Turret Icon Type: Ground Based Turret Elevation: 0° to 20°
Armour: Heavy Range: 100m
Armament: 105m cannon

This stationary turret fires armor-piercing rounds at a close range. Turrets are maintained by a single tactical ground commander, who handles targeting and guidance. Turrets will fire on any enemy units within range.

Rocket Turret[]

DII RocketTurret Icon Type: Ground Based Turret Elevation: 0° to 20°
Armour: Heavy Range: 100m
Armament: 105mm cannon/Twin missile launchers

An upgraded version of the standard Turret, the missile turret also has long range, high explosive projectiles. The additional missile launchers are attached to the head of the turret.

Construction Yard[]

DII ConYard Icon Type: Production Facility Armament: none
Armour: Medium
 

A Construction Yard is required to build any new structures. It contains all materials required for building structures on Dune.

Barracks[]

DII Barracks Icon Type: Production Facility Armament: none
Armour: Medium
 

Barracks are required to produce and train Light Infantry units.

WOR (Trooper Training Facility)[]

DII Wor Icon Type: Production Facility Armament: none
Armour: Medium Capacity: N/A
 

The WOR facility produces Heavy Trooper units by providing advanced training and weaponry.

Light Factory[]

DII LightFactory Icon Type: Production Facility Armament: none
Armour: Medium Capacity: N/A
 

The Light Factory produces small, lightly armored, combat vehicles. A Light Factory must be built before a Heavy Factory can be constructed.

Heavy Factory[]

DII HeavyFactory Icon Type: Production Facility Armament: none
Armour: Medium Capacity: N/A
 

The Heavy Factory produces large, tracked, military or spice harvesting vehicles. Harvesters and tanks can be produced with a Heavy Factory.

High Tech Factory[]

DII HiTechFactory Icon Type: Production Facility Armament: none
Armour: Medium Capacity: N/A
 

The High Tech Factory produces airborne units, such as the Carryalls.

Repair Facility[]

DII RepairFacility Icon Type: Industrial Facility Armament: none
Armour: Medium Capacity: N/A
 

A Repair Facility is required to repair damaged vehicles. Credits are charged according to the extent of damage and type of vehicle repaired.

IX (Research Center)[]

DII Ix Icon Type: Technology Facility Armament: none
Armour: Medium
 

The IX facility provides technology updates on structures and vehicles. Special weapons and prototypes may also become available through the Research Center.

Starport[]

DII Starport Icon Type: Advanced Structure Armament: none
Armour: Heavy Capacity: N/A
 

The Starport allows you to engage in intergalactic trading with the Merchant's Guild. They provide a trading market for vehicles and airborne units at premium rates.

Palace[]

DII Palace Icon Type: Capitol Building Armament: none
Armour: Heavy
 

Palaces are awarded to chosen leaders who show great bravery and prowess in their missions. A Palace cannot be purchased or built. The Palace will also serve as the command center as soon as it is occupied. Many Palaces feature unique additional options.

Units[]

Harvester[]

DII Harvester Icon Type: Spice Recovery Vehicle Armour: Medium
Armament: none Crew: 5
Speed: 32 km/h (tracked)

The Harvester separates spice from the sand. Unusable sand is then dumped through the exhaust system. Once filled, the Harvester will automatically take raw spice to the Refinery for processing.

MCV (Mobile Construction Vehicle)[]

DII MCV Icon Type: Base Deployment Vehicle Armour: Medium
Armament: none Crew: 15
Speed: 36 km/h (tracked)

The MCV scout vehicle is used to find rock outcroppings suitable for erection of new installations. Upon locating an appropriate site the MCV will transform itself to a Construction Yard. (See Construction Yard.)

Infantry[]

DII Infantry Icon Type: Ground Based Military Units Armour: Light
Armament: 9mm RP Assault Rifles Units: 1 to 3
Speed: 5 km/h (foot)

Infantry consists of lightly armored foot soldiers, equipped with 9mm RP assault rifles which fire armor piercing rounds. Infantry have a limited firing range and speed.

Troopers[]

DII Troopers Icon Type: Ground Based Military Units Armour: Light
Armament: 10mm Rotary Cannons; FS Rockets Units: 1 to 3
Speed: 12 km/h (foot)

Troopers are armed with 10mm Rotary Cannons firing armor piercing incendiary rounds and FS Rockets. Troopers wear heavy, mechanized power suits which enhance performance and speed.

Trike[]

DII Trike Icon Type: Light Recon/Strike Vehicle Armour: Light
Armament: Dual 20mm cannons Crew: 2
Speed: 72 km/h (wheel)

The Trike is a lightly armored, three-wheeled, vehicle which fires armor piercing rounds. It has limited firing range, but moves rapidly.

Quad[]

DII Quad Icon Type: Light Attack Vehicle Armour: Light
Armament: Dual 30mm cannons Crew: 2
Speed: 59 km/h (wheel)

The Quad is a lightly armored, four-wheeled vehicle which fires armor piercing incendiary rounds. The slower Quad is stronger than the Trike in both armor and firepower.

Combat Tank[]

DII CombatTank Icon Type: Medium Battle Tank Armour: Medium
Armament: 155mm gun Crew: 2
Speed: 40 km/h (tracked)

The Combat Tank is a medium armored, tracked tank firing high explosive rounds. It is slower than the average tank and has limited maneuverablity.

Missile Tank[]

DII RocketLauncher Icon Type: Battlefield Support Vehicle Armour: Medium
Armament: Missile launcher Crew: 3
Speed: 48 km/h (tracked)

The Missile Tank fires a battle support missile similar to the Rocket Turret. The Missile Tank has long range strike capability, and although inaccurate, it fires two missiles for greater coverage, and moves faster than the heavier battle tanks.

Siege Tank[]

DII SiegeTank Icon Type: Main Battle Tank Armour: Heavy
Armament: Dual 155mm cannons Crew: 3
Speed: 32 km/h (tracked)

The Siege Tank is a tracked vehicle with dual cannons. These cannons fire armor piercing incendiary rounds, giving it more than twice the firepower of the smaller Combat tank. It has twice the armor, and is slower that most tanks.

Carryall[]

DII Carryall Icon Type: Airborne Unit Armour: Light
Armament: none Crew: 4
Speed: 160 km/h (airborne)

The Carryall is a lightly armored aircraft with no weapons. It is able to lift and transport heavy machinery and vehicles. Carryalls are utilized primarily for transporting Harvesters.

Ornithopter[]

DII Ornithopter Icon Type: Close Support Attack Aircraft Armour: Light
Armament: Battle Support Rockets Crew: 2
Speed: 340 km/h (airborne)

The Ornithopter is a lightly armored aircraft capable of firing battle support rockets. The Ornithopter utilizes the unusual M-Flex technology which creates the distinctive "flapping" motion of the wings. The Ornithopter is highly maneuverable and the fastest aircraft on Dune.

Sand Worm[]

DII Sandworm Icon Type: Creature of Dune Armour: Heavy
Armament: Appetite Speed: 56 km/h
 

The Sand Worms are indigenous to Dune. Attracted by vibrations, they frequent battlefields and often devour numerous combatants. Sand Worms are almost impossible to destroy, have a voracious appetite, and will consume military hardware.

Fremen[]

DII Fremen Icon Type: Ground Based Military Units Armour: Light
Armament: 10mm Assault Rifles/Rockets Units: Unknown
Speed: 17 km/h (foot)

The Fremen are native to Dune. Elite fighters, the Fremens' familiarity with the hostile terrain makes them a difficult adversary. Informed sources say they may soon forge an Alliance with the Atreides.

Sonic Tank[]

DII SonicTank Icon Type: Advanced Battle Tank Armour: Medium
Armament: Sonic Amplifier Crew: 2
Speed: 44 km/h (tracked) House: Atreides

Developed by the Atreides, this enhanced tank utilizes sound waves technology to fire a powerful blast of sonic energy at its target. The high energy frequencies break down the molecular structure of affected victims.

Deviator[]

DII Deviator Icon Type: Battlefield Support Vehicle Armour: Medium
Armament: Missile Launcher Crew: 3
Speed: 48 km/h (tracked) House: Ordos

The Ordos Deviator is a standard Missile tank which fires a unique warhead. The warhead contains a nerve gas that does not damage vehicles or structures, but its effects confuse enemies and may temporarily change their loyalty.

Raider[]

DII Raider Icon Type: Quick Strike Vehicle Armour: Medium
Armament: Dual 20mm cannons Crew: 2
Speed: 90 km/h (wheel) House: Ordos

The Ordos Raider is similar to the standard Trike, however, it sacrifices armor to gain speed and maneuverability.

Saboteur[]

DII Saboteur Icon Type: Espionage Unit Armour: Light
Armament: Dual 20mm cannons Crew: 1
Speed: 95 km/h (trike) House: Ordos

The Saboteur is a special military unit belonging to Ordos. Trained in the art of espionage and terrorism at the palace, a single Saboteur can destroy almost any structure or vehicle.

Death Hand[]

DII DeathHand Icon Type: Battlefield Support Missile Guidance: Inertial
Dimensions: 8.12m (length) Range: 1120km
Warhead: H355 HS cluster bomb House: Harkonnen

The Death Hand is a special weapon based at all Harkonnen Palaces. This ballistic missile is unable to be guided or targeted accurately, yet its multiple warheads can inflict great damage across a wide area.

Devastator[]

DII Devastator Icon Type: Advanced Battle Tank Armour: Heavy
Armament: Dual 190mm guns Crew: 3
Speed: 20 km/h (tracked) House: Harkonnen

Developed by the Harkonnens, this tank fires dual plasma charges. It is the most powerful tank on Dune, yet it is very slow. The Devastator is nuclear powered, and may become unstable in combat.

Sardaukar[]

DII Sardaukar Icon Type: Ground Based Military Units Armour: Light
Armament: Classified Units: 3
Speed: 15 km/h House: Emperor

The Sardaukar are the Emperor's elite troopers. They have superior firepower and armor. Spies report the Sardaukar's armament includes a rotary cannon which fires armor piercing rounds in addition to a mobile missile launcher that fires shaped charges.

Manuals[]

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