Dustin Browder

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Dustin Browder
Dustin Browder in the late 2000s
Dustin Browder in the late 2000s
Biographical information


Political information

Activision (1995-199?)
Westwood/EA Pacific (199?-2003)
Electronic Arts Los Angeles (2003-2005)
Blizzard Entertainment (2005-2019)



Dustin Browder is a video game designer and director. He first entered the industry at Activision, where he worked on MechWarrior 2: Mercenaries, Heavy Gear, and Battlezone. After that, he joined Westwood Pacific, where he worked as a lead designer on Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion pack, as well as Command & Conquer: Generals. He remained in the studio after the reshuffling and move to Los Angeles, as an assisting designer on Zero Hour and design director on The Lord of the Rings: The Battle for Middle-earth.

On 14 March 2005, he was hired by Blizzard Entertainment as a senior designer[1]. His primary focus was the development of StarCraft II, where he was the lead designer on StarCraft II: Wings of Liberty, and game director for its Heart of the Swarm and Legacy of the Void expansions, as well as post-release support. He claims that he did not apply his knowledge from Command & Conquer to StarCraft II as he had not developed an e-sports game before.[2]

He also worked on World of WarCraft: Burning Crusade as an assisting designer, World of WarCraft: Cataclysm as a support team member. He was a support team member and later game director of Hearthstone: Heroes of WarCraft until 2016, when he was moved to a different team within Blizzard.[3] In 2019, he left the company.

Trivia[edit | edit source]

  • On Blizzard's forums, his handle is "Cavez", and when casting, he is often referred to as "T-Bone".
  • In StarCraft II, the ingame portrait of the goliath and its mercenary variations is based on his likeness.
  • His catchphrase is "terrible terrible damage", which ended up being a cheat code for the god mode in StarCraft II.

References[edit | edit source]

  1. StarCraft 2: Interview mit Dustin Browder (in German). GameStar (20 July 2007). Retrieved on 4 August 2018.
  2. Remo, Chris (26 October 2009). The Design of StarCraft II (page 2). Gamasutra. Retrieved on 4 August 2018.
  3. Ziebart, Alex (8 December 2016). Dustin Browder departs Heroes of the Storm, Alan Dabiri steps up as game director. BlizzardWatch.com. Retrieved on 4 August 2018.

External links[edit | edit source]