Electronic Video Agent
|For other uses, see Eva.|
|“||Welcome back, commander.
Overview[edit | edit source]
|“||Establishing battlefield control, standby.
EVA units are responsible for supplying field commanders with vital intelligence, as well as organizing all communications and briefings. They are able to communicate with their users using voice synthesizers, and can accept voice commands.
During battles, EVA units serve as the link between commanders and forces in the field. They act as the command interface for troops and bases, provide radar information, update the commander with mission objectives, and warn the commander when they are under attack, among other functions.
Individual EVA units are usually located in bases, outposts, and mobile command centers; these units are directly connected to major command centers, such as the GDSS Philadelphia and Southern Cross. A portable, wrist-mounted version of EVA was used by members of the GDI special forces. In addition to receiving mission objectives, this model also has a radar and map function.
History[edit | edit source]
First Tiberium War[edit | edit source]
|“||Don't look so surprised, commander. And don't look around for your EVA, it can't help you now.
During the First Tiberium War, EVA battle interface was used by both GDI and Nod, though it was unclear which side had invented it first.
After the Białystok scandal, the United Nations cut funding to GDI. As a result, the security access of GDI's EVA units was revoked, disconnecting them from GDI command and forcing them to engage tactical isolation procedures. In this state, they continued to update GDI commanders with what little intelligence can be gained from public news programs and facilitated communications with regional GDI forces.
Eventually, UN funding was restored, and so was the EVA units' connection to GDI Command.
During the war, GDI commandos, such as Nick "Havoc" Parker, were equipped with wrist-mounted EVA units. These units had a radar function, a bio monitor that provided readouts on the user’s health, a weapon status display, and a targeting system. Similar to the version used by commanders, they were able to receive mission objectives in real time. They also had a data links function, which kept track of various information such as persons of interest and weapons profiles.
Second Tiberium War[edit | edit source]
|“||Although not as sophisticated an AI as CABAL, we can be certain it won't try to kill us.
- Anton Slavik, on a GDI EVA unit
By the Second Tiberium War, GDI's artificial intelligence technology had advanced significantly. EVA units were now able to perform complex strategic assessments and combat scenario predictions. EVA units worldwide were now linked to GDI's global command center, the space station Philadelphia. Every major GDI base was equipped with its own EVA unit, which proved to be a security risk when Nod raided a GDI airbase and stole its EVA unit, which was later reprogrammed for their use.
When deploying forces, EVA would begin by analyzing combat zone topography, then compiling wartime conventions, gathering intel on involved factions, creating theories on likely enemy plan with, then performing a secondary check of combat zone before actually deploying forces to combat zone. Last, it would perform a final analysis of outcome.
The Brotherhood, on the other hand, phased out EVA units entirely in favor of a new artificial intelligence named CABAL. Technologically, CABAL was far more advanced than EVA, and even had a personality of its own. However, after Kane's apparent death at the hands of Michael McNeil, CABAL turned on the Brotherhood and threatened to wipe out all of humanity with an army of cyborgs, forcing GDI and Nod to temporarily work together to destroy the rogue AI. After CABAL's betrayal, the Brotherhood used the aforementioned stolen EVA for coordination and communications.
Third Tiberium War[edit | edit source]
|“||Philadelphia uplink successful. Welcome back, commander. Today's threat level is Low.
After the Firestorm Conflict, GDI's EVA changed very little. Meanwhile, Nod once again began using EVA units, though the new Nod EVA used a masculine voice synthesizer, as opposed to the feminine voice synthesizer used by GDI's EVA.
Scrin Foremen were assisted by a type of similar AI. The Alien AI, similar to CABAL, had a will of its own, and was capable of questioning and even outright rejecting order given by its superior in order to protect its Foreman.
Ascension Conflict[edit | edit source]
|“||Deployment successful, commander. Standing by for your next order.
During the Ascension Conflict, GDI and Nod both used a new model of EVA known as Advanced Electronic Video Agent. Each Crawler was equipped with its own EVA unit, which was activated when a Crawler was deployed and deactivated when a Crawler was decommissioned. When a Crawler was taking heavy damage, the EVA would malfunction and begin emitting a garbled voice.
Trivia[edit | edit source]
- Though EVA was not mentioned in Red Alert games, each faction had an announcer similar to EVA in those games. Presumably, these are human officers rather than AIs.
Videos[edit | edit source]
Reference[edit | edit source]
- Logan Sheppard in the Tutorial: "That device on your left arm is called EVA, short for Electronic Video Assistant."
- Selinske, Joe. Command & Conquer Bible: A Definitive Guide To The Command & Conquer Universe. Las Vegas, Nevada: Westwood Studios, 1999.
- Westwood Studios, Command & Conquer: Renegade. Tutorial.
- Stojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
- Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. Nod mission 6: "NOD 06: The Needs of the Many!".