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Engineer (Red Alert 1)

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RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
RA1 Engineer Icons.png CNCRA Engineer Lores Cameo.png RAR Engineer Cameo.png

Engineer

autosize
Unit
Internal name

E6

Affiliation

RAR Allies Logo.png Allied Forces
RAR Soviets Logo.png Soviet Union

Protection

N/A

Tier

1

Tech level

3

Properties
Hit points

25

Armour type

N/A

Production
Cost

$500

Produced by

Allied barracks
Soviet barracks

Combat
Speed

4

Sight range

4

Engineers were special purpose infantry available to both the Soviets and the Allies in the Second World War.

Background[edit | edit source]

Although Engineers possess decent armour, they are normally unarmed, relying on commanders to clear the battlefield for them, or more likely, to be transported in APCs.

Game unit[edit | edit source]

Engineers have two purposes:

1. To capture enemy structures. Depending on the health of the building, it can take up to five Engineers to break into a fully armoured enemy structure. A workaround is to damage the building until it hits red condition and then capture the building.

2. To repair own buildings. The engineer can bring a building instantly to full health. The unit disappears in the process, however.

Gallery[edit | edit source]

See also[edit | edit source]

RAR Allies Logo.png Allied Second World War Arsenal RAR Allies Logo.png
RAR Soviets Logo.png Soviet Second World War Arsenal RAR Soviets Logo.png