Welcome to the Command & Conquer Wiki! Log in and join the community.

Field mechanic

From Command & Conquer Wiki
Jump to: navigation, search
AF Gameicon.png
RA1 AF Field Mechanic Icons.png CNCRA FieldMech Lores Cameo.png

Field Mechanic

Field Mechanic.png
Unit
Affiliation

CNCRA Allied Forces Emblem.png Allied Forces

Role

Support infantry

Protection

None

Tier

2

Tech level

4

Properties
Hit points

60

Armour type

Light

Production
Cost

$950

Produced by

Allied barracks

Requires

Service depot

Combat
Speed

4

Sight range

3

Function
Abilities

Vehicle repair

I'll get my wrench!
- Field mechanic

The field mechanic is an Allied support infantry unit in Command & Conquer: Red Alert - The Aftermath, and Retaliation. They are unarmed infantry units who can repair friendly ground vehicles.

In-game[edit | edit source]

The mechanic functions like a field medic, but operates on vehicles instead of infantry. If a mechanic was to enter a transport such as an APC, he had to repair it before entering, probably due to engine limitations.

Though expensive, mechanics repair vehicles much faster than the service depot and will do so for free. However, like medics, they are slow and completely unarmed.

Legacy[edit | edit source]

Tiberium Universe[edit | edit source]

After the war, they were relieved of duty, but during the latter stages of First Tiberium War, few GDI and Nod engineers and technicians can perform a same task with their repair gun.

Red Alert Universe[edit | edit source]

After the war, they were relieved of duty as, starting with the Third World War, engineers can enter an IFV, turning it into a sort of a repair tank that can repair vehicles on the field without requiring them to return to base.

Gallery[edit | edit source]

CNCRA Allied Forces Emblem.png Allied Second World War Arsenal CNCRA Allied Forces Emblem.png