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The following is a transcript of a game manual. The manual(s) can be directly accessed here:
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GDI Engineer 2047
Prepping blueprints for expansion...
Command & Conquer 3: Tiberium Wars manual is a stub and needs your help. You can help by expanding it.
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The following article serves as a partial transcript of the Command & Conquer 3: Tiberium Wars manual. All material written in this article is of copyright ©2007 by Electronic Arts, Inc. The author of this article claims no right of the material written.

The following sections were removed to preserve only or mostly the lore-related information:

  • Installing and Playing the Game
  • Stay in the Game and Register With EA!
  • Main Menu
  • Settings
  • Game Screen
  • Gameplay Basics
  • Intermediate Tactics
  • Saving and Loading
  • Troubleshooting
  • Customer Support
  • Notice
  • Warranty

Welcome Back, Commander[]

The Third Tiberium War is upon us.

In the year 2047, the long twilight struggle between the allied nations of the Global Defense Initiative (GDI) and the shadowy superpower known as The Brotherhood of Nod has flared into a planet-wide firestorm. Both factions fight over Tiberium, an enigmatic green crystal of alien origin that is both the ultimate resource and the worst environmental disaster in history. The stake couldn't be higher - whoever controls Tiberium decides the fate of humanity and the destiny of planet Earth. But this violent global war between GDI and Nod is just the beginning. Humanity is about to discover it is not alone in the universe... and that it is not the only race fighting for Tiberium...

A NOTE FROM EXECUTIVE PRODUCER MIKE VERDU
This game has been a labour of love for those of us who worked on it. Most of us are passionate Command & Conquer™ fans - it's been a tremendous honour and privilege to work on a new Command & Conquer game.

We've worked very hard to build a state-of-the-art RTS game that is true to the essence of Command & Conquer and honours the legacy of all the games that came before.

Thank you for playing Command & Conquer 3 Tiberium Wars™. I hope you enjoy playing this game as much as we enjoyed making it.

-Mike Verdu, Executive Producer

Cast of Characters[]

During the course of each campaign in Command & Conquer 3 Tiberium Wars, you'll meet several top-ranking officials from GDI and The Brotherhood of Nod. Below is an overview of each.

GDI[]

TWJackGranger Jack Granger
Played by Michael Ironside
A seasoned veteran who rose through the ranks through military achievement rather than political savvy, General Jack Granger is a tough, no-nonsense commanding officer. His experience in two ares against Nod has netted him valuable insights into any military situation - and the confidence and courage to enact strategy for victory.
CNCTW Redmond Boyle Redmond Boyle
Played by Billy Dee Williams
Lesser men would have crumbled under the weight of such trying times, yet when fate thrust Redmond Boyle into the position of Acting Director of GDI, he stepped up to the challenge. A charismatic but brash leader, Boyle is the public face of GDI and is clearly intent on vanquishing The Brotherhood of Nod at all costs.
CNCTW Sandra Telfair Sandra Telfair
Played by Grace Park
Lieutenant Sandra Telfair is special assistant to General Granger at Central Headquarters. With a background in military intelligence, Sandra is a very capable officer in her own right. Her astute assessment of Nod tactics may come in handy.
Kirca Kirce James
Played by Jennifer Morrison
A consummate professional and exceptional military officer, Lieutenant Kirce James is exactly the kind of soldier any commander wants on his side. Lieutenant James' access to hard intelligence data - as well as GDI's most powerful weaponry - will frequently be invaluable.

The Brotherhood of Nod[]

CNCTW Kane Kane
Played by Joe Kucan
The man known only as Kane is the supreme leader - some might say messiah - of the Brotherhood 0f Nod, Kane epitomizes the fine line between genius and madman, so it's little wonder that the world seems to be polarized either for or against him. His followers believe that he prophesized the existence of Tiberium, yet his actions seem to hint at hidden agendas and megalomaniacal impulses.
Qatar Kilian Qatar
Played by Tricia Helfer
General Kilian Qatar is an extremely charismatic and - when the situation demands - incredibly ruthless leader. Nod's second-in-command, Qatar rose through the ranks on both her laurels as superb military tactician and her unwavering loyalty to Kane.
Ajay Ajay
Played by Josh Holloway
Ajay is the go-to guy for Nod military planning. A brilliant intelligence officer and a cunning tactician, Ajay has repeatedly proven his ability to create blueprints f0r complex - and very successful - military operations. An experienced soldier, Ajay is never far from the front lines where his brothers fight to execute his plan.

Game Modes[]

Campaign[]

March, 2047. A massive nuclear fireball explodes high in the night sky, marking the end of GDI's orbital military command centre and the beginning of the Third Tiberium War.

Tiberium. To the GDI, it is an alien substance that has already polluted the Earth, rendering large tracts uninhabitable, and is still spreading at a dangerous rate. To the Brotherhood of Nod, Tiberium is humanity's destiny, a substance of great power, prophesised by their enigmatic leader, Kane. The GDI want nothing more than to eradicate Tiberium from the face of the plant; Nod want nothing less than total control of what they believe is Earth's most precious resource. War rages over Tiberium and the fate of the entire planet hangs in the balance.

Units, Structures and Powers[]

GDI[]

GDI forces have one mission: to save the world from the spread of Tiberium. Their aim is to abolish The Brotherhood of Nod terrorist organisation and reverse the effects of Tiberium on the ecosystem so that the world can return to a sustainable level of habitability.

Resourceful, organised and heavily armed, GDI forces are direct and dependable. The GDI does sometimes need to cut through bureaucratic red tape to get things done, but once it gets up to speed, it is virtual unstoppable.

In general, GDI forces prefer to stick with the tried-and-true over new-but-questionable technologies. However, GDI is a resourceful organisation, built to withstand punishment and respond well to unexpected emergencies.

GDI Units - Infantry[]

All GDI infantry units are trained at the Barracks.

Icon/Name Description
Rifleman Squad CNCTW Rifleman Squad Cameo Rifleman Squads are the mainstay of GDI ground forces, capable of digging foxholes to protect themselves - and other infantry - when defending a position.
  • Abilities: Dig In, Call for Transport
  • Upgrades: Composite Armor
Missile Squad CNCTW Missile Squad Cameo Missile Squads, the natural counterpart to Riflemen, provide essential support fire. Their heavy anti-vehicle weapons make them slower than Riflemen and thus vulnerable to enemy attacks.
  • Abilities: Call for Transport
  • Upgrades: Composite Armor
Engineer CNCTW Engineer Cameo Engineers can capture enemy facilities, repair GDI structures and damaged bridges and commandeer fallen walkers like the Juggernaut, Due to their slow movement rate and vulnerability, however, it's a good idea to offer them protection whenever possible.
  • Abilities: Call for Transport
Grenadier Squad CNCTW Grenadier Cameo Grenadier Squads serve as GDI's close-assault infantry. They are extremely difficult to suppress and can quickly clear enemy squads out of garrisoned structures with their high-powered, rocket-assisted grenades.
  • Requirements: Command Post
  • Abilities: Call for Transport, Clear Garrisoned Structure
  • Upgrades: Composite Armor
Sniper Team CNCTW SniperSquad Cameo Sniper Teams can kill most infantry from long range with a single well-placed shot and are trained in reconnaissance tactics such as stealth and artillery target spotting.
  • Requirements: Armory
  • Abilities: Call for Transport
Commando CNCTW GDI Commando Cameo Thanks to their burst-firing prototype rail carbines, Commandos are unmatched when fighting enemy infantry. Their explosives can demolish structures and even large walkers like the Avatar Warmech.
  • Requirements: Armory
  • Abilities: Jump Jets, Call for Transport
Zone Trooper CNCTW Zone Trooper Cameo Capable of surviving in otherwise uninhabitable environments, Zone Troopers are highly mobile, well protected and trained to destroy enemy infantry and vehicles with their heavy-duty railguns.
  • Requirements: Tech Center
  • Abilities: Jump Jets, Call for Transport
  • Upgrades: Scanner Packs, Power Packs

GDI Units - Vehicles[]

Most GDI vehicles are built at the War Factory.

GDI Units - Aircraft[]

Most GDI aircraft are built at the Airfield.

GDI Structures - Production Structures[]

GDI Structures - Support Structures[]

GDI Support Powers[]

GDI Upgrades[]

GDI Abilities[]

The Brotherhood of Nod[]

Followers of The Brotherhood of Nod do not consider themselves part of any army, so much as part of a religion. They believe their leader Kane to be on the forefront of a movement to elevate the human race. Their loyalty to Kane is thought to be absolute and their convictions, unshakable. They are willing to sacrifice everything to bring victory to the Brotherhood.

Nod's forces are an unusual combination of poorly-equipped third-world militias with highly-trained mercenaries armed with exotic weaponry. Nod's ethos is a guerrilla warfare approach on the battlefield. They like to move quickly to attack and then escape without a trade. Their mixture of high-end and low-tech military gear can be exceptionally lethal, but also unpredictable.

Command & Conquer official manuals and guides
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