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Firehawk (Tiberium Wars)

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TW gameicon.png KW gameicon.png
Disambig.png
For other Firehawks, see Firehawk.
CNCTW Firehawk Cameo.png

Firehawk

Unit
Affiliation

CNC3 GDI logo.png GDI
CNCKW ZOCOM Logo.png ZOCOM
CNCKW Steel Talons Logo.png Steel Talons

Role

Fighter-bomber

Armament

2 (3 when upgrade) bombs
4 missiles (6 when upgrade) (basic)

Protection

Medium

Properties
Hit points

2625

Armour type

GDIFirehawkArmor(100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)

  • ZOCOMFirehawkCeramicArmor (50% Cannon, 50% Rocket, 50% Grenade, 50% Gun, 1% Sniper) (upgrade)
Production
Cost

$1500

Build time

0:15

Produced by

Airfield

Requires

Tech Center

Hotkey

F2

Combat
Ground attack
  • 1500 (x2) (Grenade)
  • 1500 (x3) (Grenade) (upgrade)
Air attack
  • 1000 (x4) (Rocket)
  • 1000 (x6) (Rocket) (upgrade)
Cooldown

0.4

Air speed

190 (normal)
210 (boosted)

Attack range
  • 450 (Missile)
  • 200 (Bomb)
Sight range
  • 350 (vision)
  • 450 (shroud clearing range)
Function
Upgrades

CNCTW Stratofighter Boosters Cameo.png Stratofighter Booster
CNCKW Hardpoints Cameo.png Hardpoints (Kane's Wrath only)
CNCKW Ceramic Armor Cameo.png Ceramic armour (ZOCOM only)

Abilities

CNCTW Anti-Air Loadout Cameo.png CNCTW Anti-Ground Loadout Cameo.pngChange armament at Airfield
CNCTW Stratofighter Boosters Cameo.png Stratofighter Booster
CNCTW Return to base Cameo.png Return to base

Firehawk, docked and ready!
- Firehawk

The Firehawkis a GDI fighter-bomber in Tiberium Wars and Kane's Wrath.

Background[edit | edit source]

The Firehawk fast attack jet is a dynamically unstable airframe that requires computer control to stay in flight – but the resulting air combat performance is unparalleled. The onboard AI also helps pilots with targeting, threat assessment and tracking, weapon control, and navigation. Connected through a neural link, the AI and the pilot work together seamlessly, combining the best of computer and human being.[1]

The Firehawk can carry either air-to-ground or air-to-air load-out, which can be switched at an airfield. They can also be equipped with optional rocket boosters that allow the aircraft to punch into the stratosphere and go near-orbital in order to hop over enemy air defences. However, they are vulnerable to AA fire in the actual target zone during the re-entry after the boost phase.[2]

Legacy[edit | edit source]

After the Third Tiberium War, the Firehawk underwent several changes and is still used by the time of Ascension Conflict. A redesigned version was frequently seen.

Abilities[edit | edit source]

CNCTW Anti-Air Loadout Cameo.png
Anti-Air Loadout Firehawks that are landed can switch over to Rattlesnake Anti-Air missiles. Cannot be used in flight (Ctrl+S).
CNCTW Anti-Ground Loadout Cameo.png
Anti-Ground Loadout Firehawks that are landed can switch weapons to Groundpounder bombs. Cannot be used in flight (Ctrl+D).
CNCTW Stratofighter Boosters Cameo.png
Stratofighter Booster Instantly fly anywhere on the map. This ability has a 20 second cooldown and cannot be used while grounded (Ctrl+A).
CNCTW Return to base Cameo.png
Return to Base Orders the Fiehawk to break off and immediately return to its docking station (Ctrl+F).

Upgrades[edit | edit source]

CNCTW Stratofighter Boosters Cameo.png
Stratofighter Booster Allows Firehawks to shoot into the stratosphere and come screaming down at any location almost instantaneously, bypassing any defenses (Ctrl+D). Purchasable at any Tech center (TW) or Airfield (KW) for $1000 and takes 0:30 to research.
CNCKW Ceramic Armor Cameo.png Ceramic Armor (ZOCOM only) Orcas, Hammerheads, and Firehawks gain a significant boost to durability when protected by Ceramic Armor. Purchasable at any Airfield for $1000 and takes 0:30 to research (Ctrl+S). (Kane's Wrath only).
CNCKW Hardpoints Cameo.png Hardpoints (GDI/Steel Talons only) Adds 50% more ordnance to the Firehawk, for a total of either 3 bombs or 6 missiles (Ctrl+S). Purchasable at any Airfield for $2500 and takes 1:00 to research. (Kane's Wrath only).

In-game[edit | edit source]

We're heating up!
- An Unfortunate Firehawk

While Nod's Vertigo Bombers take advantage of stealth to strike targets, GDI's Firehawks use extreme speed to reach targets quickly, fire their payload, then move back to base. Firehawks have the distinction of being one of the best air-to-air units in the game, since they can often destroy or damage enemy aircraft without giving them a chance to do much damage, if any, in return. In addition, the Stratofighter Boosters upgrade allows them to move anywhere on the field unharmed when activated, allowing them to either bypass enemy defenses and bomb the inside of a base, or to escape pursuing air units and appearing back at base.

ZOCOM has access to the Ceramic Armor upgrade, which improves the health of firehawks. The standard GDI faction instead has addition to the Hardpoints upgrade, allowing Firehawks to carry 50% more ammunition.

When landed, Firehawks can be configured to either carry bombs or missiles, but not both. In this way, they can serve as agile strike bombers or as interceptor craft, depending on the current needs of their commander.

While Firehawks may initially seem totally superior to Orcas, they aren't always. Orcas are cheaper, are available earlier and are more suited to taking on vehicles. Orcas can also carry several rockets which they fire at a manageable rate, making them better suited to engaging multiple targets at a time, while the Firehawk usually drops all of its bombs on one target. Orcas are also generally more effective at dealing with heavily armored vehicles like tanks, which is something that Firehawk bombs aren't nearly as good at. Firehawks are still generally superior at surviving attacks against anti-air units and are more efficient at levelling buildings and wiping out infantry clumps due to their very high speed and grenade-type damage, respectively.

A pair of Firehawks can destroy an anti-air turret in a single bombing run, and can expect to survive if they don't take damage from anything along the way. They are good at harassment and wearing down opponents' bases that have a deficiency in anti-air, due to their good survivability.

Quotes[edit | edit source]

When created[edit | edit source]

  • Firehawk, docked and ready!

When selected[edit | edit source]

  • Firehawk, standing by.
  • Firehawk here!
  • We're clear!
  • Looking good.
  • Ready for coordinates!
  • Bomber standing by!
  • All set!

When moving[edit | edit source]

  • Firehawk on its way!
  • New course received!
  • Roger that, command!
  • Acknowledged!
  • We'll take that area!
  • Copy that.

When using stratofighter boosters[edit | edit source]

  • Going up!
  • Let's take her up!
  • Up and over!

When attacking with missiles[edit | edit source]

  • Target confirmed!
  • This one's mine!
  • I'll take this!
  • Approaching target!
  • No problem!
  • We're going in!
  • I see 'em!
  • It's a go!
  • We have a lock!

When attacking with bombs[edit | edit source]

  • Ready to fire bomb!
  • Target for fire bomb!
  • This should clear it out!
  • Bombing sequence confirmed!

When returning to base[edit | edit source]

  • Got it, returning to base!
  • That's an RTB!
  • Prepare to land!

When retreating[edit | edit source]

  • Abort mission!
  • We've been hit, return to base!

When crashing[edit | edit source]

  • Hold on!
  • Mayday!
  • We're heating up!

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The Firehawk uses an M-shaped wing with canards (forward stabilisers). While the particular wing shaped was never put to pracical use, the simpler forward-swept wing was used on Grumman X-29 and Sukhoi S-37 prototypes.

Reference[edit | edit source]

  1. Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Firehawk Attack Jets".
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