Welcome to the Command & Conquer Wiki! Log in and join the community.

Firestorm wall section

From Command & Conquer Wiki
Jump to: navigation, search
TS gameicon.png FS Gameicon.png
TS Firestorm Wall Section Icons.gif
Firestorm wall section

TS Firestorm Wall.png

TS Firestorm Wall active.png

Structure
Affiliation

TS GDI logo.png GDI
CABAL TS.png CABAL

Role

Base defense

Tech level

9

Properties
Hit points

200

Armour type

Concrete

Production
Cost

$50

Requires

Firestorm Generator

Combat
Sight range

2

Function
Power

-2

Firestorm wall sections are advanced defensive barriers used by the GDI in Tiberian Sun and Firestorm.

Background[edit | edit source]

Used in conjunction with the Firestorm Defense Generator, these emitters are placed like a wall and control the placement of the Firestorm Defense shield. These emitters can be used to completely encircle a base or can be used at key defensive positions[1].

When activated, the wall sections project a barrier capable of disintegrating enemy projectiles and destroying enemy units. Any units that crash into a Firestorm shield would be instantly destroyed[2]. As such, GDI bases protected by Firestorm walls, such as Hammerfest, were considered impenetrable[3].

In-game[edit | edit source]

Firestorm wall sections can be built once a Firestorm generator has been constructed. Similar to concrete walls, placing two wall sections within four grids on a straight line will cause them to automatically connect.

In its inactive state, Firestorm wall sections are harmless. Both friendly and hostile units can simply walk over them, and they can be destroyed by weapons fire. However, once the Firestorm defense ability has been activated, all Firestorm wall sections will begin emitting an impenetrable force field. Any units above Firestorm wall sections when it was activated will be instantly destroyed, including aircraft flying over them.

In singleplayer games, Nod's chemical missile and multi missile superweapons can also be blocked by Firestorm defense. However, they are unaffected in multiplayer games.

Each individual wall section consumes power, even when not in use.

Changelog[edit | edit source]

References[edit | edit source]

  1. Stojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
  2. Westwood Studios, Command & Conquer: Tiberian Sun. Nod mission 12a: "A New Beginning".
  3. Westwood Studios, Command & Conquer: Tiberian Sun. Nod mission 11: "Capture Jake McNeil".
TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png
Cabal 2.jpg CABAL Firestorm Conflict Arsenal Cabal 2.jpg