Production support structure
Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Background[edit | edit source]
Similar to the Cranes used by GDI and Nod forces, the Foundry was used to aid the Drone platform in base construction. Like their human counterparts, the Foundry used nano-assemblers to construct buildings.
Structures built[edit | edit source]
Production structures[edit | edit source]
Support power provider
|Stasis chamber||Portal||Infantry support structure|
|Technology assembler||Nerve center||Technology building|
|Gravity stabilizer||Nerve center||Aircraft construction and maintenance|
|Signal transmitter||Technology assembler||Access advanced aircraft and abilities|
Support structures[edit | edit source]
|Growth accelerator||Extractor||Accelerate Tiberium growth|
|Growth stimulator (Reaper-17 only)||Extractor||Accelerate Tiberium growth|
In-game[edit | edit source]
As of Tiberium Wars patch 1.07, they can no longer build defensive structures.
Changelog[edit | edit source]
- Tiberium Wars patch 1.05: the amount of ground control gained by building a Nod crane or Scrin foundry has increased by 50%
- Tiberium Wars patch 1.07: can no longer build defensive structures or super-weapons
References[edit | edit source]
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Warp Link, "All Units Functional".