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GDI construction yard (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW GDI Construction Yard Cameo.png

Construction Yard

TW GDI Con Yard.png
Unit
Affiliation

CNC3 GDI logo.png GDI
CNCKW ZOCOM Logo.png ZOCOM
CNCKW Steel Talons Logo.png Steel Talons

Role

Base construction
Radar provider

Tier

1

Properties
Hit points

20000

Armour type

Heavy (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Produced by

GDI MCV

Function
Power

+10

The construction yard was GDI's core building during the Third Tiberium War.

Background[edit | edit source]

The new and improved construction yard has a few new additions, as GDI can now enlarge its construction radius by constructing surveyors and deploying them anywhere. Construction methods have been refined, so cranes can be constructed to replace the construction yard, or at least to unburden it. GDI complete control over Blue zone may play role in its design as the Blue zone is pristine and easily navigable area, unlike the neglectable (and thus, offroad enviroment) Yellow zone or the obstacle filled Red zone.

In-game[edit | edit source]

Identical in function to the Scrin Drone platform and the Nod construction yard. These are different from Scrin's as it can only move on land, not fly, when in mobile mode. The basic design doesn't change much from the earlier version that it is a very large, boxy building with crane and construction aparatus. Similar as before, Construction yard can be deployed from MCV, but can be redeployed back to MCV to be deployed elsewhere. The MCV itself is can be assembled in the war factory. GDI crane cannot construct the yard directly; A war factory must exist before an MCV can be assembled.

A Construction Yard can be unpacked at any time and moved to a new location as an MCV for redeployment. Selling a Construction Yard yields 1750 credits, an Engineer, and a Rifleman Squad.

The Construction yard can produce:

Structures[edit | edit source]

Icon Structures Requirements Role
CNCTW GDI Crane Cameo.png Crane none Production Support Structure
CNCTW GDI Power Plant Cameo.png Power plant none Power supply
CNCTW GDI Tiberium Refinery Cameo.png Tiberium refinery none Resource processor
CNCTW Barracks Cameo.png Barracks Power plant Infantry production
CNCTW GDI War Factory Cameo.png War Factory

Power plant
Tiberium refinery

Vehicle production
CNCTW Command Post Cameo.png Command post

Power plant
Tiberium refinery

Technology enhancer
Support power provider

CNCTW GDI Tiberium Silo Cameo.png Tiberium silo Tiberium refinery Tiberium storage
CNCTW Armory Cameo.png Armory
GDI and ZOCOM
Barracks Infantry support structure
CNCTW Tech Center Cameo.png Tech Center Command post Technology Building
CNCTW Airfield Cameo.png Airfield Command post Aircraft construction and maintenance
CNCTW Ion Cannon Control Center Cameo.png Ion cannon control Tech Center Superweapon
CNCTW Space Command Uplink Cameo.png Space command uplink Tech Center Support power provider
CNCKW Reclamator Hub Cameo.png Reclamator hub Tech Center Advanced vehicle production structure
CNCKW Combat Support Airfield Cameo.png Combat support airfield Airfield Support airfield

Defenses[edit | edit source]

Icon Structures Requirements Role
CNCTW Watchtower Cameo.png Watchtower Power plant Anti-infantry defense
CNCTW Guardian Cannon Cameo.png Guardian cannon Barracks Anti-vehicle defense
CNCTW AA Battery Cameo.png Anti-air battery Command post Anti-aircraft defense
CNCTW Sonic Emitter Cameo.png Sonic emitter
GDI and ZOCOM
Tech Center Advanced anti-ground base defense
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