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The following is a list of all GDI support powers in Global Conquest.

Support Powers

Name Icon Cost Cooldown Requirement Description
Orca Strike CNCKW Orca Strike Cameo 3000 credits 2 turns Tier 2 Base Damages an enemy Strike Force
Refugee Aid CNCKW Refugee Aid Cameo 3000 credits 2 turns Tier 2 Base Reduces unrest in target City
Special Forces CNCKW Special Forces Cameo 1000 credits 2 turns Tier 3 Base Creates a Special Forces Strike Force within your Area of Influence
Only one Special Forces Strike Force may be used at any time
NOTE: The "Spec Ops Squadron" Strike Force is composed of a GDI Commando, 2 Sniper Teams, 4 Zone Troopers and 2 Firehawks.
Sky Sentry CNCKW Sky Sentry Cameo 2000 credits 2 turns A-SAT Defense Center Reveals all stealthed Nod bases and Strike Forces
ZOCOM Infiltration CNCKW ZOCOM Infiltration Cameo 1000 credits 3 turns Tiberium Processing Plant Reduces the Tiberium Level within the targeted area
Damages all bases and strike forces within the targeted area
Emergency Cleanup CNCKW Emergency Cleanup Cameo 1000 credits 3 turns Tiberium Processing Plant Reduces the Tiberium Level in target area
Media Blitz CNCKW Media Blitz Cameo 1000 credits 3 turns Intelligence Center Reduces the Unrest in all Cities in the targeted area
Commando Strike CNCKW Commando Strike Cameo 2000 credits 3 turns Intelligence Center Prevents one enemy entity from receiving (or executing already-given) orders until the beginning of the next action phase
Ion Cannon CNCTW Ion Cannon Cameo 5000 credits 4 turns Ion Cannon Control Center Fire a devastating Ion Cannon at any location on the map
Heavily damages enemy bases and strike forces in the targeted area

Strategy

Orca Strike

  • Orca Strike will destroy a certain percentage of a Strike Force:
    • 50% vs. Heavy Strike Forces
    • 75% vs Medium and Ultra Heavy Strike Forces
    • 100% vs. Light Strike Forces
  • The Orca Strike usually destroys at least half of an enemy's Strike Force's current amount of an individual unit (e.g. a targeted Nod Strike Force with 10 Raider Buggies will lose at least half of these). However, it can completely destroy specific type of units if there are 4 or below in amount.
    • This means that the Orca Strike is effective against Strike Forces with powerful units but few quantity (e.g. a Scrin Strike Force composing of a Mastermind and 3 Annihilator Tripods will likely only have 1 Annihilator Tripod remaining.
    • This also means that even MCV/Drop Ships can be destroyed in a Strike Force, preventing the enemy from building a Base.
    • Note that Orca Strike cannot destroy Epic Units and Planetary Assault Carriers.
  • Against Nod AI, they will only use Orca Strike against enemy Strike Forces that are within a Nod Base's Area of Influence.

Refugee Aid

  • Refugee Aid will decrease the Unrest Level of a single City by 50.
  • This support power, along with Media Blitz, is essential to prevent Nod from achieving their alternate victory condition.
  • Unlike other support powers that affect unrest, Refugee Aid does not require a Strategic Structure, so it is available for the entire game.
  • The effect of this support power is stronger than Media Blitz, so Refugee Aid is best used on cities with full Unrest, as it guarantees that 1 less City will have full Unrest.

Special Forces

  • Along with the other GDI reinforcement support powers, this can be used to stall and weaken an enemy Strike Force approaching a GDI Base.
    • Due to the Commando, this Strike Force can be deadly against Strike Forces with walkers.
  • Depending on the player's skill and the AI difficulty, one may also use this support power to destroy undefended Bases on Real-Time, including Tier 3.
  • Against GDI AI, they will only use Special Forces against enemy Strike Forces that are within a GDI Base's Area of Influence. If there are no more enemy Strike Forces, the AI will usually decommission them. The same applies to the other reinforcement support powers.
    • If there are multiple enemy Strike Forces approaching, the AI will only send one support power per threat.

Sky Sentry

  • Sky Sentry aids in finding cloaked Nod Bases that the player may forget. Note that Sky Sentry only lasts during the next Battle Phase.
  • If Sky Sentry is unavailable or on cooldown, the following are signs that a cloaked Nod Base is found in an area:
    • Cities with increasing or full unrest
    • Decreasing Tiberium levels in an area
    • New Nod Strike Forces appearing out of nowhere
  • Sky Sentry also reveals cloaked Nod forces if playing as Scrin, which is beneficial since the Scrin does not have a support power equivalent for stealth detection.

ZOCOM Infiltration

  • ZOCOM Infiltration destroys 25% of a Base or Strike Force, while it also reduces the Tiberium Level in its area by 250 (same as Emergency Cleanup).
  • This support power does plenty for its cheap cost. Its primary use is to weaken a single enemy Base, as it not only damages buildings (even removes Construction Yards/Drone Platforms if lucky), but also reduces the Base's income.
  • If an enemy Base is heavily damaged, this can be used as a cheap finisher.
  • Against GDI AI, they will often use this support power directly in the center of an enemy Base (usually Tier 3 with a superweapon).

Emergency Cleanup

  • Emergency Cleanup decreases the Tiberium Level by 250, which is the same value and effectiveness as a MARV Ultra Heavy Strike Force in one turn.
  • This support power is one way to reduce the income of enemies, especially Scrin, who relies on Tiberium more than Cities for long-term income. Therefore, it is best targeted on an enemy Base that is around a large amount of Tiberium.

Media Blitz

  • Media Blitz will decrease the Unrest Level of all affected Cities by 25.
    • Due to the way it is coded, the effect will not be immediately visible until the next turn.
  • This support power, along with Refugee Aid, is essential to prevent Nod from achieving their alternate victory condition.
  • As Nod Bases constantly decrease unrest of nearby cities, it is recommended to only use this support power when the nearby enemy Nod Base is destroyed.
  • Its cheap cost means one is able to use this support power freely, though its overall effect is weaker than Refugee Aid.

Commando Strike

  • Commando Strike has multiple uses, from delaying an enemy Base from repairing, allowing friendly Strike Forces to finish the job, to delaying an enemy Strike Force from approaching a friendly Base.
  • If used defensively in conjunction with Special Forces, these 2 support powers can stall a powerful enemy Strike Force for 2 turns (1 support power per turn), which buys time for heavier reinforcements to arrive.

Ion Cannon

  • Ion Cannon will destroy a certain percentage of a Base or Strike Force:
    • 50% vs. Tier 3 Bases and Heavy Strike Forces
    • 75% vs. Tier 2 Bases, Medium and Ultra Heavy Strike Forces
    • 100% vs. Tier 1 Bases and Light Strike Forces
  • It is recommended to use this against a heavily fortified enemy Tier 3 Base just before a friendly Strike Force attacks it. That way, the friendly Strike Force will have an easier time to finish the job.
    • Be wary of enemy support powers that can stall the friendly Strike Force, allowing the enemy to repair the Base, wasting the Ion Cannon
  • For maximum efficiency, target Ion Cannon between nearby Bases or Strike Forces so all enemy entities take heavy damage.
  • Contrary to in-game logic, Ion Cannon, along with other superweapons, is able to completely destroy a Tier 1 Base. This can help prevent future enemy expansions, especially if the newly constructed Base is out of GDI's reach.
  • 2-3 superweapon strikes can destroy a Tier 3 Base. If another enemy has used a superweapon against a Tier 3 Base with a dangerous Strategic Structure (such as a superweapon), it may be wise to also use Ion Cannon on the same Tier 3 Base to ensure its destruction if the enemy has not repaired it already.
  • As with other superweapons, the GDI AI often uses this support power directly in the center of an enemy Base (usually Tier 3 with a superweapon).



Global Conquest
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