The war factory is GDI's main vehicle assembly building in Tiberium Wars and Kane's Wrath.
Background[]
The war factory is responsible for constructing all GDI ground vehicles. It has an external storage area for blocks of raw material (same as the ones used by the construction yard), and when assembling a vehicle, the shutter on the roof of the war factory opens, and the crane hanging at the top places one of the blocks into it.
In addition, the war factory is equipped with three autonomous repair drones, which can perform repairs on nearby vehicles.
Game structure[]
The war factory can be used to aid in vehicular base defense, as it will repair vehicles nearby even as they take damage. As a result, it's a useful tactic to place it near the "forward" edge of your base. They do not, however, project a ground control radius, focusing resources instead upon unit production, so this may make further localized base expansion more difficult in that direction. War Factories are responsible for MCV production, making them a big target for "disabling" a base once construction buildings have been eliminated. As such, they should alternatively be defended well, to allow recovery in the case of accidental MCV loss.
Production[]
Tier 1[]
Tiberium resource gatherer
Requires GDI Tiberium Refinery
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Tiberium resource gatherer, can garrison an infantry squad
Requires GDI Tiberium Refinery
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Tiberium resource gatherer, anti-armor/aircraft
Requires GDI Tiberium Refinery
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Recon vehicle, can detect stealth and Call for Transport
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Armored troop carrier, can garrison 1 infantry squad, lay mines, and Call for Transport
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Support troop carrier, can transport 1 infantry squad, lay mines, repair vehicles, and Call for Transport
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Anti-personnel infantry walker, can Call for Transport
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Main battle tank, can crush infantry and Call for Transport
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Main battle tank, can crush smaller units and Call for Transport
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Base construction, deploys into a GDI Construction Yard
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Tier 2[]
Combat support vehicle, can deploy into a Battle Base
Requires Command Post
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Slingshot (Kane's Wrath only)
Anti-aircraft vehicle, can Call for Transport
Requires Command Post
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Anti-surface support vehicle, can Call for Transport
Requires Command Post
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Advanced anti-surface support vehicle, can overload beam attack and Call for Transport
Requires Command Post
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Tier 3[]
Heavy assault tank, can crush smaller units
Requires Tech Center
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Artillery walker, can bombard within the line of sight of a Sniper Team
Requires Tech Center
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Artillery walker, can garrison 1 infantry squad
Requires Tech Center
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Behind the scenes[]
- The original design of the war factory was dramatically different from the final version, being a tall, roughly cylindrical "all-terrain structure" with an upgrade that decreases build time, an upgrade to produce veteran units, an upgrade that allows production of Mammoth tanks, and a missile battery for defense. According to the GDI Style Guide, the original war factory design was the result of Otani-Lincoln Laboratories research into autonomous All Terrain Structures, as part of a research project commissioned by GDI's Mil-Spec Omnibus Agency. It was capable of manufacturing light armored vehicles and tanks in one to two minutes, and a Mammoth tank in two to three minutes.[1]
- The original war factory design was recycled as the Defensive Grid Station in the second Scrin mission in Tiberium Wars and as the Tiberium processing plant strategic structure in the Global Conquest mode of Kane's Wrath.
Gallery[]
References[]
- ↑ Duane Loose. 2006. "Block 10 Technical Bulletin #1: Design". File mirror
See also[]
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