|Role||Aircraft production and maintenance|
|Armor type||Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)|
These structures acted as gravity stabilizers to compensate for intense gravity fields generated by planetary bodies, which allowed alien spacecraft to make short-range teleportation jumps into the Earth's magnetic and gravitic field with maximum precision.
Gravity Stabilizers typically appeared only in well secured areas where alien operations were highly focused, with alien craft entering the area of operation using these structures before heading to objectives in the surrounding regions. Because of this, they were considered priority targets by Nod forces during engagements with the aliens.
|Devastator Warship||Technology Assembler||Stormrider|
|Planetary Assault Carrier||Signal Transmitter||Ion storm|
- Tiberium Wars patch 1.05: now spawns Buzzers instead of a shock trooper squad when destroyed or sold
- In the game's source files, the Gravity Stabilizer is called "Warp Beacon".
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Nod Field Intelligence, "Field Report - Alien Gravity Stabilizer".