Greg Black

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Greg Black
Greg Black in October 2018
Greg Black in October 2018
Biographical information


Political information
  • Lead balance designer
  • Multiplayer designer
  • Cinematic cutscene artist
  • Quality assurance
Applications-multimedia.svg This article is written from a real world point of view.

Greg Black is a Command & Conquer developer. He worked at Westwood/EA Pacific and Electronic Arts Los Angeles from 2001 to 2009, then at Redwood Studios from November 2017.

He was a quality assurance team member for Yuri's Revenge and cinematic cutscene artist for Zero Hour. He was assigned to unit and structure design and balancing in The Lord of the Rings: The Battle for Middle-earth II, Tiberium Wars, Red Alert 3, and Uprising. He left EA Los Angeles shortly after Command & Conquer: Arena was turned into Command & Conquer 4: Tiberian Twilight, and provided the community with insight on why the game turned out the way it did.

He first moved to Zynga to work on Empires & Allies, then to Blizzard Entertainment, where he worked on the 2013 StarCraft II: Heart of the Swarm and the 2015 StarCraft II: Legacy of the Void. In November 2017, he rejoined Electronic Arts, specifically the Redwood Studios subsidiary, currently assigned to Command & Conquer: Rivals.

He appeared in the majority of Battlecast Primetime episodes, analyzing multiplayer matches in the Main Event segment with Jason Bender or Jeremy Feasel.

During his time at EA Los Angeles, his official forum nickname was "Platinum". Since his move to Redwood Studios, it has been "MrBlack".

Interviews[edit | edit source]

Tough questions for the developers (part 1/2)
Tough questions for the developers (part 2/2)
Command and Conquer Rivals Developer Interview with Michael Martinez and Greg Black
RTS Podcast - Greg Black Interview with Sybert

External links[edit | edit source]