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real world point of view.
Greg Black in October 2018
Command & Conquer games
Lead balance designer
He was a quality assurance team member for Yuri's Revenge and cinematic cutscene artist for Zero Hour. He was assigned to unit and structure design and balancing in The Lord of the Rings: The Battle for Middle-earth II, Tiberium Wars, Red Alert 3, and Uprising. He left EA Los Angeles shortly after Command & Conquer: Arena was turned into Command & Conquer 4: Tiberian Twilight, and provided the community with insight on why the game turned out the way it did.
He first moved to Zynga to work on Empires & Allies, then to Blizzard Entertainment, where he worked on the 2013 StarCraft II: Heart of the Swarm and the 2015 StarCraft II: Legacy of the Void. In November 2017, he rejoined Electronic Arts, specifically the Redwood Studios subsidiary, currently assigned to Command & Conquer: Rivals.
During his time at EA Los Angeles, his official forum nickname was "Platinum". Since his move to Redwood Studios, it has been "MrBlack".
[edit | edit source]
- Greg Black's Twitter profile
- Greg Black on MobyGames
- 2010 interview for CnCSaga.de, mirrored by GameReplays.org