Grenadier squad
Unit | |
---|---|
Internal name |
GDIGrenadeSoldier |
Affiliation |
|
Role |
Assault infantry |
Armament |
Grenades |
Protection |
Combat armor |
Tier |
2 |
Properties | |
Hit points |
312 per squad member |
Armour type |
|
Production | |
Cost |
$800 |
Build time |
0:08 |
Produced by | |
Requires | |
Hotkey |
F4 |
Combat | |
Squad size |
4 |
Ground attack |
|
Cooldown |
|
Speed |
48 |
Attack range |
260 |
Function | |
Upgrades |
|
Abilities |
Clear garrisoned structure |
“ | Grenadier squad all ready! - Grenadier squad rolling out of the Barracks |
” |
The grenadier squad was a GDI infantry squad that appeared in Tiberium Wars and Kane's Wrath.
Background
Grenadiers wear GDI combat armour with specially modified helmets to shield their head from shrapnel and potential trauma caused by the grenades. They carry grenades in their backpacks, as throwing grenades allow for more precision than using grenade launchers. The grenades themselves have miniature rocket engines embedded within them and minimal AI guidance, allowing them to reach enemies in remote locations with deadly precision. This gives grenadiers the ability to clear garrisoned buildings without destroying the structure itself.
Due to the weight of the packs, the grenadiers usually exercise on the battlefield by performing jumping jacks and practice tossing their grenades around. With the advances in technology, the grenades no longer explode if they are not primed for detonation, despite the cowering of their handlers, should they accidentally drop them.
Abilities
EMP grenades (GDI/ZOCOM only) | This targeted ability orders Grenadiers upgraded with EMP grenades to hurl a salvo of charges that can temporarily disable even the largest vehicle long enough for friendly forces to bring it down. The EMP has a radius of 60 and lasts 10 seconds. This ability has a 30 second cooldown (Kane's Wrath only) (Ctrl+S). | |
Call for transport | Calls in a V-35 Ox to carry the Grenadier squad anywhere on the map (Ctrl+A). |
Upgrades
Composite armour | Equips the troopers with composite armour suits, increasing health. Effectively reduce damage from flamethrowers (Ctrl+A). | Purchasable at any Armory for $1500 and takes 0:45 to research. | |
Tiberium field suits | Equips the troopers with Tiberium field suits, making them immune to Tiberium radiation and better resists damage from weapons, that based on tiberium (ZOCOM only) (Ctrl+A). | Purchasable at any ZOCOM Armory for $1000 and takes 0:30 to research. | |
EMP grenades (GDI/ZOCOM only) | Equips the troopers with EMP grenades, allowing them to stun vehicles (Kane's Wrath only) (Ctrl+S). | Purchasable at any Armory for $1000 and takes 0:30 to research. |
Game unit
The Grenadier squad's main role is to clear garrisons in urban combat situations. They are excellent anti-personnel troops and are capable of wiping out entire squads of basic infantry with a single barrage of grenades. However, grenadiers are ineffective against moving targets, as their grenades take 1–2 seconds to reach the enemy's position. This makes grenadiers unsuited for fighting anything less than garrisoned buildings, structures, and slower moving vehicles and infantry. Grenadier squads are also notorious for friendly fire, as the splash damage of their grenades can damage and kill fellow GDI soldiers.
Grenadiers are excellent within vehicles such as Guardian APCs, Behemoths and Hammerheads. With Hammerheads they can simply do a flyby of garrisoned structures, and the grenadiers will do the work in wiping out all infantry in their line of sight. Grenadiers work well within a heavy harvester, as the grenades are lethal to infantry and can do very well against most vehicles. When upgraded with EMP grenades, they can perform a role similar role to the Enlightened and Awakened for vehicle harassment.
Changelog
- Tiberium Wars patch 1.05: speed increased by 20%
- Tiberium Wars patch 1.09: range increased by 20%
- Kane's Wrath patch 1.01:
- range increased by 8%
- grenade speed increased by 50%
- scatter increased by 33%
- blast radius increased by 50%
Quotes
When created
- Grenadier squad all ready!
- Somebody call for some blasting? (unused)
When selected
- Grenadier squad!
- They're not ready for us!
- Grenades ready?
- How's your throwing arm?
- Alright guys!
- Whaddaya say?
When moving
- Watch your step now!
- We're on it!
- Headin' over!
- Right on!
- Go, go!
- You bet!
When garrisoning a structure
- We'll take it!
- Quick, that building!
- Easy.
- We'll just walk on in.
When ordered to attack
- Ready with those pins?
- Those guys!
- We can take 'em!
- This is the fun part!
- Get into throwing range!
- Ahh, heck yeah!
When ordered to clear a garrison
- Flush 'em out!
- They're in there!
- This'll get rid of 'em!
- They won't be coming back out!
- Grab the plunger, we're flushing 'em out!
When attacking
- Watch this!
- Heave!
- Pull your pins!
- Let's give it to 'em!
- Grenades!
- Throw it!
- Heck yeah!
In combat
- Throw a strike!
- Take 'em out!
- Right down mainstream!
- Yeah!
- Give it your all!
- Take a look at this!
- Here, catch!
When retreating
- Oh man, let's go!
- Clear out!
When suppressed
- We're pinned down!
- Down!
- Watch out!
Gallery
An idle grenadier squad upgraded with Composite Armour
Feng Zhu concept art
Concept art of ZOCOM Tiberium field suit upgrade by Todd Kale
Trivia
- Interestingly, the arc of the grenades thrown by the squad or when fired by a MARV will be the same as the house colour.
Idle animations
- A grenadier does jumping jacks.
- A grenadier plays with his grenade, then drops it, covers himself in fear, looks at the grenade, picks it up, and checks to make sure nobody saw.
- A grenadier throws the grenade behind his back and catches it with his other hand.
- A grenadier spins his arm in a circle and then imitates throwing 2 grenades after 3 spins.
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