Gun walker

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TW gameicon.png KW gameicon.png
CNCTW Gun Walker Cameo.png Gun Walker

CNCTW Gun Walker.jpg

CNCTW Gun Walker Upgrade.jpg

Unit
Internal name AlienGunWalker
Traveler59GunWalker
Affiliation CNCKW Scrin logo.png Scrin
CNCKW Traveler-59 Logo.png Traveler-59
Role Anti-infantry/anti-aircraft light walker
Armament Plasma gun
Tier 1
Properties
Hit points 2500
Armor type Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Production
Cost $700
Build time 0:07
Produced by Warp sphere
Warp chasm
Hotkey F1
Combat
Ground attack
  • 80 (Gun)
Air attack
  • 80 (Gun) + 200% scalar vs. aircraft
  • Cooldown
  • 0.4 seconds between shots, additional 0.5 seconds every 5 shots
  • Speed 75
    Attack range 300
    Function
    Upgrades CNCKW Attenuated Forcefields Cameo.png Attenuated Forcefields
    Abilities CNCTW Uncombine with Buzzers Cameo.png Uncombine with Buzzers

    The gun walker was a Scrin light vehicle first seen during the Third Tiberium War.

    Background

    Main-line Scrin forces often include gun walkers, which appear to be manufactured in spite of their organic, buglike appearance. These legged vehicles are armed with rapid-firing plasma weapons capable of tearing through infantry as well as fast-moving aircraft, although these "plasma spitters" are ineffective against heavier tank armor[1].

    Abilities

    CNCTW Uncombine with Buzzers Cameo.png
    Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).

    Upgrades

    CNCKW Attenuated Forcefields Cameo.png
    Attenuated Forcefields Provide a fair amount of protection to Gun Walkers, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed (Ctrl+A). Purchasable at any Nerve Center for $2000 and takes 1:00 to research.

    Game unit

    Gun Walkers have much more health and damage resistance than the other Tier 1 Scrin vehicle: the Seeker—and are in general, much more resilient than the other factions' Tier 1 anti-infantry equivalents (GDI's APC and Nod's Buggy).

    They specialize in anti-infantry and anti-air purposes but can also be effective against light vehicles such as GDI Guardian APCs and Nod attack bikes (although Seekers are more effective).

    The combination of Gun Walkers' substantial durability, good speed, excellent mobility and capability to crush infantry allows them to easily trample entire squads of light infantry, trade blows well with even specialized anti-vehicle infantry and aircraft that they encounter such as: Zone TroopersStormriders or Orcas, and evacuate from dire engagements at speeds few anti-armor units can match.

    Their good all-around stats, effectiveness against all infantry, incredible scalar damage against aircraft paired with their relatively cheap ($700) cost ensures their widespread deployment, and enables them to be one of the most versatile anti-air vehicles in the game (in contrast to dedicated anti-air units such as Slingshots and Mantises).

    Variants

    Changelog

    • Tiberium Wars patch 1.05:
      • added ambient sound effects
      • acceleration and deceleration times reduced, making the gun walker more maneuverable

    Gallery

    References

    1. Jason Bender. 2007-03-20. Command & Conquer 3 Faction Feature -- The Scrin. IGN.
    CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png
    CNCTW Juggernaut HQ Render.png Mechanized walkers CNCKW Titan Cameo.png