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Hammerhead (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Hammerhead.png
Hammerhead

CNCRiv Hammerhead stand.png

CNCRiv Hammerhead engage.png

Unit
Affiliation

CNCR GDI logo.png GDI

Role

Air superiority helicopter

Armament

Missiles

Tier

3

Tech level

38, common

Properties
Hit points

1950[1]

Production
Cost

90

Produced by

Helipad

Combat
Air attack

585 against aircraft
425 against structures

Cooldown

0.1 seconds (initial)
1.6 seconds

Air speed

Fastest

Attack range

1

Sight range

2

Function
Abilities

Can shoot (forward) when moving

The Hammerhead is a common GDI's premier air superiority aircraft in Command & Conquer: Rivals.[2]

Background[edit | edit source]

The AH-68 Hammerhead is a dedicated air superiority fighter. Designed to clear the sky of enemy aircraft, the Hammerhead has powerful air-to-air missile systems and heavy composite armors that allow it to take even the most dangerous airborne threats.

Abilities[edit | edit source]

Effective against aircraft, cannot target ground. Can also attack the enemy base. Flying. Can fire directly ahead even when moving.

Game unit[edit | edit source]

The most powerful GDI anti-air unit, Hammerhead has the raw speed and firepower to dominate the sky. The sturdy hull lets it withstand attacks for considerable time, allowing it to hold pads even against light anti-air units.

When considering cost effectiveness, Talon is a more affordable flying anti-air option, but in the late game, where population cap is more scarce than Tiberium, it serves well by protecting heavy units like Mammoth Tanks and Orca Bombers.

Since it can only shoot air targets, any ground-to-earth unit will eventually take it out of the sky, but since it is mainly used to support other heavy units, ground threats tend not to be high on Hammerheads list of concerns.

Other air-to-air units can be an issue in numbers. If two Banshees manage to surround a Hammerhead, it will go down fast. A single Phantom volley can do a substantial damage to the Hammerhead, but Hammerhead can manage to keep up the engagement, it will take out the Phantom before it reloads.

Personality[edit | edit source]

Confident on it's air superiority. No idle animations.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Hammerhead saving the day
  • Hammerhead in the green

When selected[edit | edit source]

  • Reporting
  • Lock and load
  • Both blades spinning
  • I hear ya
  • Hammerhead circling

When moving[edit | edit source]

  • Easy flying
  • Course locked in
  • Moving out
  • Clear skies

When ordered to attack favorably[edit | edit source]

  • Missiles primed
  • I'll hammer them

When ordered to attack unreachable target[edit | edit source]

  • Can't lock on
  • Can't do that

When in favorable or neutral engagement[edit | edit source]

  • Lighting them up!
  • Missiles locked on!
  • Circling my pray!

When in unfavorable engagement[edit | edit source]

  • Blades have been hit
  • We're under fire!
  • Getting hammered!

When crashing[edit | edit source]

  • Pull up!
  • Going down!

Gallery[edit | edit source]

See also[edit | edit source]

  • Phantom — Nod air superiority aircraft

References[edit | edit source]

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png