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Hand of Nod (Tiberian Dawn)
For other iterations of this structure, see Hand of Nod. |
Hand of Nod | |
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Structure | |
Affiliation | |
Role |
Infantry training |
Tech level |
0 |
Properties | |
Hit points |
400 |
Armour type |
Medium |
Production | |
Cost |
$300 |
Produced by | |
Requires | |
Combat | |
Sight range |
3 |
Function | |
Power |
-20 |
The Hand of Nod is a signature structure of Nod, serving as the barracks.
Background[edit | edit source]
It is perhaps one of Nod's most recognizable and distinct buildings, integrating the shape of a human hand into the architecture. This reflects the Brotherhood's use of symbolism. In this case, the infantry trained are the "hands" of Nod, changing the world according to Kane's will.
Gameplay[edit | edit source]
- The building trains infantry and is also a prerequisite for other, more advanced structures.
- The Hand of Nod is a production structure essential for training infantry, only one unit may be trained at a time in the build queue.
- The more Hand of Nods that are controlled by a commander the faster infantry units will be trained.
Production[edit | edit source]
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Costs $100. Basic infantry unit.
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Costs $200. Support infantry.
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Costs $300. Anti-armor and anti-air infantry.
Can engage ground and air targets.
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Costs $500. Support infantry.
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Costs $300. Advanced infantry. Requires advanced communications center.
Immune to Tiberium. Multiplayer-only unit.
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Costs $1000. Special forces. Requires advanced communications center.
Instant kills infantry and buildings.
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Gallery[edit | edit source]
See also[edit | edit source]
- Barracks - GDI counterpart
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