AGM-65 Maverick missiles
150 (300 when elite) (ORCAAP)
6 (9 when elite)
Increased strength, firepower, rate of fire, self-healing
Background[edit | edit source]
This VTOL jet is the main fighter of the Allied forces. Capable of both hovering and flying at high speeds, this single pilot aircraft is the bane of enemy armour and buildings thanks to its array of Maverick missiles. However, it has very weak armour and any kind of AA defense poses a serious threat. Gatling cannons and Gatling tanks prove to be extremely effective, as the high rate of fire and AP rounds can easily punch through the light fuselage of a Harrier. Flak while not as powerful is better at taking out large groups, due to the area effect caused by exploding shells. Harriers can take off vertically, but fuel limitations prevent them from patrolling the sky for a long time. However, Harriers will not crash because of fuel shortage and can be used to reveal the map. If the Airforce Command is destroyed, the Harrier will stay mid-air until it unloads its missiles, if it manages to evade the destruction of its airpad. Maverick missiles cannot attack air targets.
In the opening of the Psychic Dominator Disaster a squadron of at least 4 Harriers, attempted to destroy the Psychic Dominator at San Francisco, but before any of them could get within striking distance of the Dominator, Yuri's Gatling cannons opened fire. Even though the Harriers took evasive action, they were all hit by Gattling cannon fire and shot down, but one of the Harriers was hit in the engine and crashed into the Nuclear Reactor powering the Psychic Dominator, damaging it and disabling the Dominator for some time, buying the Allies and Soviets enough time to go back in time and stop Yuri.
The Harrier was the most used aircraft by the Allies, fielded by most Allied nations. Korean engineers, however, noticed the severe armor weaknessess of the aircraft and designed their own advanced replacement. The result was the Black Eagle, which possesses more firepower and greatly improved survivability than Harriers while maintaining the same production cost.
In-game[edit | edit source]
Harriers should be used for destroying specific immobile targets, as well as slow ground-based units (ore miners, for instance). Roughly three Harriers can destroy a tank, less if veteran or elite. It is, however, rare for a Harrier pilot to survive long enough to gain a promotion.
Harriers drop to the ground then explode, dealing additional damage when destroyed. It is also useful to damage other enemy buildings (but it can still cause friendly fire).
Legacy[edit | edit source]
Quotes[edit | edit source]
When selected[edit | edit source]
- Aircraft reporting.
- Channel clear.
- Pilot reporting.
When moving[edit | edit source]
- Thrusters engaged.
- Changing vector.
- Like the wind.
When ordered to attack[edit | edit source]
- Ready to strike.
- Watch my six.
- We have'm on radar.
- We're goin' in.
- Instruments locked on.
When crashing[edit | edit source]
- Eject! Eject!
- Bail out!
- We're going down!
Gallery[edit | edit source]
Harriers flying over an American flag during General Carville's funeral
Trivia[edit | edit source]
- The Harrier's original ingame string read Intruder, which is seen in the game files. A possible reason for the change of name is that the real-life A-6 Intruder is a CTOL (Conventional Take-off and Landing, non-hovering) aircraft, which would not fit into the Airforce Command Headquarters "helipad" concept.
- Likewise, the in-game Harrier voxel resembles the A-6 Intruder, a carrier-based strike aircraft, rather than the AV-8 Harrier, which has a sleeker shape, further confirming that the plane's original name during the beta phase was Intruder. However, the planes shown in the cutscenes accurately portray the real AV-8 Harrier.
References[edit | edit source]
- Red Alert 2 website, Allied units, retrieved 9/3/2011