Welcome to the Command & Conquer Wiki! Log in and join the community.

Hind

From Command & Conquer Wiki
Jump to: navigation, search
RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
Hind
autosize
Unit
Affiliation

Soviet Union

Role

Anti-Infantry Gunship

Armament
  • Vulcan chain-gun
  • AT rockets (not used in-game)
Tier

2

Tech level

6

Properties
Hit points

225

Armour type

Heavy

Production
Cost

$1200

Produced by

Helipad

Combat
Ground attack

40 (SA)

Air speed

12

Attack range

5

Sight range

0

25px-Disambig.png For the cancelled Red Alert 2 unit, see Hind (Red Alert 2).
Cameo

The Hind is an attack helicopter used by the Soviets during the Second World War.

Background[edit | edit source]

The Hind acted as a mobile weapons platform to counter Allied infantry and destroy Allied buildings for the Soviets. It was used extensively against the Allies when the Allies assaulted Soviet cities and positions.

The gunship's main weapon is a chaingun, with rockets used as secondary weapons. The chaingun is capable of mowing down infantry at an alarming rate and is surprisingly effective against vehicles and buildings (due to the weapon being of a very high caliber). The Hind had two top-mounted turboshaft engines that drove a mid-mounted five-blade main rotor and a three-blade tail rotor. Its crew of two was seated in a tandem "double-bubble" canopy. Weapon hardpoints were provided by the two short mid-mounted wings (which also provide lift), which could carry three hardpoints each. The load-out was mission dependent, so the Hind was able to provide anti-infantry, anti-tank, or anti-aircraft support with different weaponry as the need arose.

Legacy[edit | edit source]

The Hinds were decommissioned before the Third World War broke out and was replaced by the Siege Chopper during the Psychic Dominator Disaster, which were, in turn, replaced with the Twinblade Gunship after the timeline was altered by Cherdenko's trip to 1927.

In-game[edit | edit source]

A new Hind comes with each newly-built helipad (1500 credits each). A Hind by itself (without a complimentary helipad) can be ordered separately for 1200 credits, provided a Soviet helipad is built somewhere on the map. Allied players can only access the Hind by capturing a Soviet helipad (as capturing a Soviet Construction Yard will not allow the construction of a Soviet helipad).

The game's mechanics limit the Hind to an anti-infantry role, as it only used the chaingun in-game (the game did not allow for multiple weapons on a single unit). The Hind can not haul infantry or carry different weapon loadouts.

The Hind attacks targets by hovering over the target and shooting the target. This made it considerably more accurate than the Yak attack plane.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Hind is the NATO reporting name of the Mil Mi-24 helicopter.
  • A Hind also appears in one promotional render for Tiberian Dawn.

See also[edit | edit source]

Soviet power supreme! Soviet Second World War Arsenal Soviet power supreme!