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Hover Multiple Launch Rocket System

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TS gameicon.png FS Gameicon.png
TS Hover MRLS Icons.gif

Hover Multiple Launch Rocket System


TS GDI logo.png GDI


Recon support unit


Missile pods



Tech level


Hit points


Armour type






Produced by

GDI war factory


GDI radar station

Ground attack

30(x2) (AP)

Air attack

30(x2) (AP)



Land speed


Sea speed


Attack range

8 (minimum 2)

Sight range


Elite upgrade


The Hover Multiple Launch Rocket System (Hover MLRS) is a hovering multiple rocket launcher used by the GDI in Tiberian Sun and Firestorm.

Background[edit | edit source]

The Hover MLRS was a medium to long range missile delivery system mounted on a hover chassis. Because of its hover capability, the unit was unaffected by most terrain types, making it an ideal (although somewhat expensive) unit for scouting enemy territory. Its rockets were capable of hitting both air and land targets with equal effectiveness[1].

Its hover drive was vulnerable to ion storm interference, causing it to become immobile during ion storms[2]. In addition, it was also plagued by high costs, poor reliability, and damage incurred during "ground strikes" whenever the propulsion systems shut down unexpectedly[3]. In the end, these weaknesses eventually led to the discontinuation of the HoverTech initiative following the Second Tiberium War[4].

In-game unit[edit | edit source]

Although it can only fire few rockets at once, these rockets are often deadly to Nod Harpies. These rockets can track the target for a surprisingly long range. Once softened up by these salvos, Nod aircraft can usually be finished off by lighter rocket units. Pair these with Titans, Wolverines, and a Mammoth MK.II for maximum effectiveness.

Gallery[edit | edit source]

Videos[edit | edit source]

Intercepting a Nod convoy on a bridge

Trivia[edit | edit source]

  • The missile capacity Hover MLRS was depicted inconsistently. Renders show eight missile slots on each side of the turret, while the cameo shows six missile slots on each side, and in-game voxel shows only three slots, but whether the upper and lower rows are merged in the voxel cannot be determined for sure.

References[edit | edit source]

  1. Stojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.
  2. Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 11: "Weather the Storm".
  3. Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
  4. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Slingshot".
TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png