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Imperial construction yard

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25px-Disambig.png For other uses, see Construction yard.
RA3 Empire Construction Yard Icons.png

Construction yard

RA3 Imperial Construction Yard.png

RA3 Imperial Construction Yard water.png

Unit
Internal name

JapanConstructionYard

Affiliation

EotRS logo.png Empire of the Rising Sun

Role

Base construction
Provides radar

Tier

1

Properties
Hit points

4000

Armour type

BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)

Amphibious

Yes

Production
Requires

Imperial MCV

Function
Power

+50

The Imperial Construction yard was the nucleus of every Rising Sun military base.

Background[edit | edit source]

Unlike the construction yard of other factions, the Imperial construction yard does not construct buildings other than fortress walls. Instead, it carries a large number of mobile Nanocores, which can deploy anywhere on the battlefield.

Ability[edit | edit source]

RA3 Empire Packup Icons.png
Pack Up Converts to a Mobile Construction Vehicle, which may then redeploy to new locations.

In-game structure[edit | edit source]

The Imperial construction yard can build nanocores for the following structures:

Changelog[edit | edit source]

  • Red Alert 3 patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
  • Red Alert 3 patch 1.11:
    • Imperial construction yard build radius increased to facilitate wall building.
    • fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.

See also[edit | edit source]

Gallery[edit | edit source]

EotRS logo.png Imperial Red Alert 3 Arsenal EotRS logo.png