Imperial construction yard

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25px-Disambig.png For other uses, see Construction yard.
RA3 Empire Construction Yard Icons.png
Construction yard

RA3 Imperial Construction Yard.png

RA3 Imperial Construction Yard water.png

Structure
Internal name JapanConstructionYard
Affiliation EotRS logo.png Empire of the Rising Sun
Role Base construction
Provides radar
Tier 1
Properties
Hit points 4000
Armor type BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)
Amphibious Yes
Production
Requires Imperial MCV
Function
Power +50

The Imperial Construction yard was the nucleus of every Rising Sun military base.

Background

Unlike the construction yard of other factions, the Imperial construction yard does not construct buildings other than fortress walls. Instead, it carries a large number of mobile Nanocores, which can deploy anywhere on the battlefield.

Game structure

The Imperial construction yard can build nanocores for the following structures:

Abilities

RA3 Empire Packup Icons.png
Pack Up Converts to a Mobile Construction Vehicle, which may then redeploy to new locations.

Changelog

  • Red Alert 3 patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
  • Red Alert 3 patch 1.11:
    • Imperial construction yard build radius increased to facilitate wall building.
    • fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.

Gallery

See also

EotRS logo.png Imperial Red Alert 3 Arsenal EotRS logo.png