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Inferno (Rivals)

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CNCRivals-faux-cover.png
CNCRiv Inferno.png
Inferno

CNCRiv Inferno stand.png

CNCRiv Inferno engage.png

Unit
Affiliation

CNCR Nod logo.png Nod

Role

Anti-ground bomber

Armament

Napalm bomb

Tier

3

Tech level

58

Properties
Hit points

1715[1]

Production
Cost

100

Produced by

Air Tower

Combat
Ground attack

500 against infantry
2040 against vehicles, structures, harvesters

Cooldown

0.2 seconds (initial)
12 seconds (reload)

Air speed

Average

Attack range

1

Sight range

2

Function
Abilities

Attacks two tiles in a line.
Leave a patch of fire.

Notes

Moves 45% faster while reloading.

The Inferno is Nod's anti-ground aircraft in Command & Conquer: Rivals. When its bomb detonates, it creates a large explosion that also affects the adjacent hex to which the Inferno is facing.

Background[edit | edit source]

The Inferno is a heavy bomber aircraft based on scaled-up Banshee technology. It's equipped with a single, high-yield incendiary bomb capable of annihilating enemy ground units as well as igniting enemy positions for a significant length of time.

Abilities[edit | edit source]

Strong against infantry and vehicles. Cannot target air. Attacks two tiles in a line, creating fire that damages any ground unit. Moves 45% faster while reloading. Flying.

Game unit[edit | edit source]

Inferno is a late game bomber type of unit equipped with area denial napalm bomb. It targets two tiles in a row, making the Inferno great at taking out fortress setups. The bomb blast itself will instantly destroy all light ground units and the flaming ground will force surviving units to move out of the way. Although sluggish moving to attack, it becomes much faster once the bomb is released, allowing it to quickly move out of harms way while it is reloading.

Although it dominates the ground, Inferno is vulnerable airborne attacks. A solid companion is the Phantom, which does not suffer from the ground fire that the Inferno leaves behind its attacks.

Inferno is prone to baiting. If a War Dog runs between loaded Inferno and a friendly ground unit, the Inferno will bomb both. A well executed baiting can poison critical tiles denying friendly ground units safe passage. These problems can be mitigated by switching entirely to air units.

Another weakness of the Inferno is a spam of cheap ground units. A pack of Pitbulls assisted by Missile troopers can overwhelm an Inferno while it is reloading.

Changelog[edit | edit source]

Quotes[edit | edit source]

When created[edit | edit source]

  • Inferno, ready to burn!
  • Inferno ready for a bombing run!

When selected[edit | edit source]

  • Gonna heat things up
  • Inferno bomber reporting
  • Napalm tanks are full

When moving[edit | edit source]

  • Moving napalm
  • Inferno in motion
  • Inferno thrusters active

When ordered to attack favorably[edit | edit source]

  • Delivering napalm with a smile
  • Burn them all!
  • Up in flames!
  • Flame on!

When ordered to attack unreachable target[edit | edit source]

  • A waste of napalm
  • Doesn't burn

When in favorable or neutral engagement[edit | edit source]

  • Burn it to the ground!
  • Their end is near!

When in unfavorable engagement[edit | edit source]

  • It's hot over here!
  • Inferno under fire!

When crashing[edit | edit source]

  • Too hot!
  • [Screams}

Gallery[edit | edit source]

References[edit | edit source]

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png