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Initiate (Yuri's Revenge)

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YR Gameicon.png
Disambig.png
For the Initiate from Command & Conquer: Renegade, see Initiate (Renegade).
YR Initiate Icons.png YR Initiate Veteran Icons.png

Initiate

autosize
Unit
Affiliation

Yuri's Faction Logo.png Yuri

Role

Light infantry

Armament

Psychic Jab

Tier

1

Tech level

1

Properties
Hit points

100

Armour type

None

Production
Cost

$200

Build time

0:08

Produced by

Yuri barracks

Combat
Ground attack
  • 25 (30 when elite) (SAFlame)
  • 63 (73 when elite) (when garrison) (SSABFlame)
  • 25 (IFV) (SAFlame)
Cooldown

15

Speed

4

Attack range
  • 4.5 (6 when elite)
  • 6 (when garrison)
  • 6.5 (IFV)
Sight range

9

Function
Elite upgrade

Increased strength, firepower, rate of fire, self-healing

The initiate is the basic Yuri infantry unit in Command & Conquer: Red Alert 2: Yuri's Revenge. Along with their counterparts in other factions, initiates are able to garrison civilian structures.

Overview[edit | edit source]

Yuri's initiates are powerful units that used the power of pyrokinesis with the assistance of classified technology to ignite fires. These flames are highly effective against infantry and reasonably effective against structures, but relatively weak against vehicles.

However, this all changed if Yuri's initiates garrisoned a civilian structure. At that case, the firepower of even a few initiates increased considerably to the point where only four garrisoned initiates could destroy a Apocalypse tank in mere seconds.

Initiates also seem to crew the various vehicles used by Yuri and his commanders, save a few which were "coerced" into service. One Initiate was seen engaging in conversation with Yuri on a unknown lunar vehicle moments before he unleashed the war.

They are by far the most powerful of all the basic infantry in Yuri's Revenge, being roughly equal to the deployed GI and costing the same. An elite Initiate can make short work of almost any infantry unit and many tanks. A group of ten elite initiates can defeat nearly anything on the ground.

Their short range limits them, however, as any unit with decent anti-infantry weapons and superior range often kill an initiate before the latter could reach the former. They are completely helpless against aircraft; a weakness that is exacerbated by a lack of anti-air infantry in Yuri's army.

Quotes[edit | edit source]

When selected[edit | edit source]

  • Yuri is master!
  • I am but a student.
  • There is much to learn.
  • He has taught us well.

When moving[edit | edit source]

  • Learning the path.
  • Hail to the great Yuri!
  • Enlighten me!
  • I understand.

When ordered to attack[edit | edit source]

  • Cleansing flame!
  • I don't need matches!
  • Focusing energy.
  • Look, no hands!

When suppressed[edit | edit source]

  • Give me strength, Yuri!
  • Fire out of control!
  • It's hard to focus!
  • My life for Yuri!
  • Non-believers!

Gallery[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  • The Korean text displays 이니셰이트, which reads I-ni-shé(as in shell)-t, which might have been caused by the short delay between the syllables formed by ti and a. The proper transliteration of Initiate would be 이니시에이트, and if choosing a fully translated option, a good option would be 입문자.
  • Outside of the opening cutscene of Yuri's Revenge, initiates never speak with filters which distort their voices.
Only complete faith in Yuri can protect you! Yuri Third World War ArsenalOnly total compliance will save the lives of you and your family!