Ion cannon (Rivals)
|For other uses, see Ion Cannon.|
Outside context blast
6000 against infantry, vehicles
Damage to adjacent tiles gradually decreases.
Background[edit | edit source]
Targets any tile on the battlefield. After 3.3 seconds, it deals massive damage to any unit and medium damage to all adjacent units.
Game power[edit | edit source]
When hitting directly, Ion Cannon can remove all but the most durable battle units in the game. Light to medium armored units won't survive being next to the blast. This makes it very hard to play fortress setup against Solomon, since at the critical moment it can remove, say, an Artillery setup and move in to capture pads.
The high damage makes it suitable to deal with tech units, but the high cost means it will rarely trade favorably. To compensate, the Cannon should be used only in critical moments, like removing enemy units from the pads and capturing the pads.
Changelog[edit | edit source]
- Balance update 2019-12-06: Damage to structure decreased to 4000 (was 6000)
- Balance update 2019-07-31: Damage now gradually decreases with distance from the center tile.
- Balance update 2019-12-11: Reduced cost to 130 (was 150).
Gallery[edit | edit source]
References[edit | edit source]