Ion cannon control center
Ion Cannon Control Center
Heavy (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Only one may be built at a time
|“||Ion Cannon control mode active. Ion Cannon controls online. Positioning over Eastern Seaboard. Fire when ready.
Background[edit | edit source]
By the time of the Third Tiberium War, GDI's ion cannons were more lethal and accurate than ever. The ion cannon control center allowed GDI commanders to call down an ion cannon strike from one of GDI's orbital battle stations, which could vaporize virtually everything within a large radius.
However, the ion cannons depended on the Goddard Space Center, and the entire ion cannon network went offline after the facility was destroyed by a Nod attack. It wasn't until the attack on Temple Prime that repairs were complete and the ion cannons were brought back online.
Abilities[edit | edit source]
|Ion Cannon||This superweapon has a 7 minute charge-up time, during which it must remain powered and intact. It fires a devastating blast that can destroy a large portion of a base. The Ion Cannon Control Center will be visible to all players and will start a countdown timer visible to all players after the building is constructed. Each small ion beam does 1000 cannon damage, while the final blast inflicts 20000 cannon damage over a radius of 250.|
Role in Global Conquest[edit | edit source]
In Global Conquest, the ion cannon control uplink is a strategic structure that allows access to the ion cannon.
Gallery[edit | edit source]
Render by Kich Ma
References[edit | edit source]
- Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
- Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Archives, "GDI's Nuclear Weapons".
- Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI mission 11: "Sarajevo".